Andreas Broeckmann on Tue, 5 Nov 1996 20:33:54 +0100

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i3 - call for proposals


intelligent - information - interfaces

Call for i3 project proposals on 16 September


Currently there is a Call for i3 projects. An
Information Pack is available. This contains all the
information necessary to submit a proposal. General
descriptions of the two main aspects of the call
are provided below. The budget for the Call is
around 17 million ecu. The deadline is 18 December.

The Connected Community

The Connected Community calls for investigative
research leading to new interfaces and interaction
paradigms aimed at the broad population. As its
focus it takes interfaces for the creation and
communication of information by people, and for
people and groups in a local community.

Connected Community asks projects to take on a
number themes as a baseline for the research and
demonstration of new interfaces, such as:

- Computer Support for Real Life: thinking of
ways of augmenting everyday activity rather than
replacing it with a synthetic virtual one.

- Territory as Interface: considering the whole
territory of the community as interface and thus
the relationship between real physical spaces
and augmented ones.

- Active Participation: making it just as easy
for people to create and leave traces (of
information) as it is to access that

The Connected Community suggests work on
technologies that explore areas related to
"Information" and "Places", particularly in the
context of collective use. For example, public
devices for collective interfaces, knowledge
sedimentation and adaptive databases, bulletin board
agents, low-cost portable networked interfaces,
wireless devices for collective use, and the linking
of territory and interface. The schema also sets
guidelines for projects on their process and

The Connected Community has been developed by
Philips International (Irene McWilliam - email, Domus Academy
and Meru Research.

For more information : see the Information Pack

Inhabited Information Spaces

This schema will call for research into how to
develop, design and populate large-scale information
systems aimed at broad citizen participation. It
asks for techniques that will allow citizens to
inhabit the information systems, and that will allow
a wide range of activities to take place within
these virtual environments. These "places" will
exist primarily in a virtual sense, but work is also
expected to consider how virtual places relate to
real ones using techniques of augmenting reality.

The schema proposes a number of research challenges
that projects should consider. These include
the structure, navigation and design of these
large-scale places, or how they can scale with the
numbers of users, or, for example, the development
of techniques to enhance personal presence. In
conjunction with research challenges, projects are
expected to consider examples of sociocultural
aspects of these places. Examples include "Arena" as
a place for participating in art and
entertainment, and "Academy" as a place of learning.

Inhabited Information Spaces has been developed by
the Swedish Royal Institute of Technology (Yngve
Sundblad - email , GMD, SICS and
ZKM, and the universities of Lancaster,
Manchester and Nottingham.

For more information: see the Information Pack

The URL of this document is
It was last updated on 11 October 1996, and is
maintained by Jakub Wejchert -