closing the loop on Mon, 7 Feb 2000 06:04:26 +0100

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Syndicate: Closing the Loop 2000 ||CTL2000|| - 2nd Announcement

Time's Up, in association with BIOMACHINES and r a d i o q u a l i a present:


A laboratory on sound & gameplay across networks

r e s e a r c h  l a b o r a t o r y

|| 	CTL2000 		||
|| 	7 - 11 February		||

Iris Cinema, Media Resource Centre, 13 Morphett Street, Adelaide, Australia

 ----------->   networks ||  sounds || research  <-----------

"Why is it that we can't have a race when we start on opposite sides of an athletics track and listen for the starter's gun at your end, while we can play badminton over a wall where I cannot even see what you are doing?"
Tim Boykett, Time's Up

Why indeed? A new international research project in Adelaide Australia, is seeking to address this long pondered question, as well as other oddities of spacetime. Sensing an opportunity to fold the globe (or at least traverse it without moving), a receptive and multinational collection of psuedoscientists, artists, geeks and objective observers, are constructing a laboratory for the exploration of collaboration across networks.

Closing The Loop 2000 examines how sound, technology and gameplay can conspire to promote collaboration and inventiveness using remote internet technology. It is an analysis of the speed (or lack thereof) of networks, how audio and gameplay works across great distances, and how collaborative adjuncts can communicate and exchange meaningful data over data and telephone networks.

A range of participants from South Australia and beyond will don their metaphorical white coats to carry out a week's intensive research on these matters. The local players are: Greg Peterkin, Martin Thompson, Carol Biddiss, Gareth Barnes, Jason Sweeney, Elendil, and Stephen Pickles.

The away team includes: Jeremy Hicks (WA), Tina Auer (Austria), Tim Boykett (Austria), Honor Harger (New Zealand), David Moises (Austria), Nik Gaffney (Germany / SA), Bert Z. (Austria), plus a range of remote interchange players.

Using the twin mediums of sound experimentation and game play, CTL2000 aims to provide a testing ground, research space and survey domain, to assess how we can work with the inherent frailties of the internet format (error messages, buffering, lag, crashing, busy signals). Are there games that we can play that are not disturbed and distorted by buffering and time delays?

Component of the research laboratory will be conducted live on the internet each evening during the following broadcast window, 8 - 11 February 00
1900 - 2100		South Australian Summer Time
1930 - 2130 		Eastern Australian Summer Time
0730 - 0930 		Central European Time
0830 - 1030 		Greenich Mean Time

Questions and problems which face the laboratory team:
- Is it possible to separate time flow in the virtual world from time flow in the real world, to slow down time in the virtual world? - Can the omnipresent "Lag" of the virtual world, be temporarily switched off, bypassed or reconciled in online interactions? - Can the exchange of information about particular universes take place before it is distorted by network lag?

The teams will be engaged in a week long introverted analysis of these and other issues, before throwing the inquiry open at CTL2000SL - the social laboratory - where the public will be invited to inspect audio networking experiments in progress, become test-subjects in interactive game situations, and participate in random aural and optical physiological exercises.

s o c i a l   l a b o r a t o r y

|| 	CTL2000SL 		||
|| 	12 February		||
|| 	1700 - 2300		||

Old Flour Mill, 11 Mundy Street, Port Adelaide, Australia

 ----------->   toys ||  sounds || party  <-----------

At CTL2000SL, Closing The Loop engineers will attempt to fuse intention and automation. Presenting a public manifestation of the loop-closing properties of virtual spaces, collaboration in networked environments, and the physics of a distributed simulation, the Closing the Loop social laboratory will encompass a range of breakbeat frictions, rumbling rhythms, gelatinous electronica, and blips and bleeps from around the world. The social laboratory will feature synchronous data exchange, on+offline merriment, and real time audio performances by all participants of the research laboratory, as well as live performances from remote locations such as Amsterdam and Linz.

Part telecast regatta, and part auditory round robin, the Closing the Loop social laboratory provides the participants of CTL2000 with the opportunity to test || exhibit || inflict their experiments on a live audience. Complex interaction between automation, telecommunications apparatus, and human subjects (and objects) is expected to uncover intricate amusement patterns, and captivating transitions between competition and collusion. Observers of this phenomena should expect audio, culinary, and interactive forms of entertainment.

CONDITIONS: H20 + turf + barbecue + pre-match entertainment + advice on public transport will be provided by the CTL2000SL home team. Additional provisions (food, drink) should be brought with visitors.

CTL2000 is produced with the assistance of the South Australian Government through Arts SA, and the Media Resource Centre <>.

Additional support received from the Australian Network for Art and Technology, PATU, Ngapartji Multimedia Centre and Virtual Artists Pty Ltd.

For more information, please contact:
Time's Up:

r a d i o q u a l i a:;l

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