Staff on Thu, 11 Apr 2002 23:29:02 +0200 (CEST)


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[Nettime-bold] NOEMA presented @ the EVL @ Chicago



Dear all,

on 24/4 NOEMA (http://www.noemalab.com) will be presented by Pier 
Luigi Capucci at the Advanced Electronic Visualization Laboratory - 
School of Art and Design University of Illinois at Chicago. Here 
enclosed you'll find the program of the events.

With NOEMA issues will be discussed also topics about new arts and 
net arts in Europe.

We think it's an important aknowledgment in NOEMA evolution, which is 
just two, and this mail is also to thank who, directly or indirectly, 
helped us in our path of growing.

Thank you for being with us!

NOEMA Staff

=====================================================

Advanced Electronic Visualization and Critique. Lectures. 
Conferences. Net meetings.
16/01/2002 - 24/04/2002, Chicago & the web

Course 508
Advanced Electronic Visualization and Critique

Instructors
Prof. Franz Fischnaller
franz@evl.uic.edu
Professor at The University of Illinois at Chicago - School of Art 
and Design (M/C 036) Electronic Visualization Laboratory 106 
Jefferson Hall 929 W. Harrison Street Chicago, IL 60607-7038 USA 
Phone: 312-996-3002 - Fax: 312-413-7585
And
Prof. Drew Browning
drew@uic.edu


Course Goals

Think tank, smart interaction, discussions, conclusions, proposals.. 
Participants and students shall participate actively, focusing in 
critical discussion of their own goals, works and projects, as well 
as of the actual state of the electronic art and design.

Another relevant goal is to focus in interdisciplinary collaboration 
between technicians, scientists, designers and artists. In order to 
establish an active interaction between technology art and design and 
voiceovers.
Assignments will be discussed directly with the students.


Themes

- Introduction.
- Analysis of student's ongoing projects.
- Away from the digital naivetÚ of the current electronic visualization field.
- Overlapping technology, science, art and design.
- Activating interdisciplinary collaboration and 'pulling up' 
potentialities and capacities.
- Digital Renaissance, MMB&Avatars: exploring VR and Networking 
technology to expand the boundaries of communication and creativity.
- High Speed Networking, culture and social communication.
- How can art and design assist in the science and technological field?
- Tendencies in the art/design field: electronic media, networking 
and virtual reality.
- Basic premises of the electronic visualization techniques.
- State of the Electronic Art market.
- Vision of the contemporary museums and galleries versus networking 
and electronic Art.
- Lack of investment in the VR artistic field.
- Exploring more creative ways of navigation and interaction.
- Major qualities of a digital art pieces.
- When a work can be considered finished... completed?


Recommended books

"Information Arts: Intersections of Art, Science and Technology",
Stephen Wilson, MIT, Press/Leonardo Books, November 2001;
"The invisible computer", Cambridge, MA: MIT Press by Donald Norman.


508 Conferences/Meetings
Advanced Electronic Visualization and critique. Lectures. 
Conferences. Net meetings.

Course 508, Prof Franz Fischnaller, Prof Drew Browing. Electronic 
Visualization Laboratory - School of Art and Design University of 
Illinois at Chicago.

During the course 508 Franz Fischnaller organize a cycle of Net 
Mettings . The invited guess were relevant international authors of 
the arts and the electronic field, producers, philosophers, 
specialist, researchers, journalists, curators, critics, writers and 
tendency maker. The lectures cover diverse issues including: art, 
design and theory, evolution of the electronic media, new tendencies 
art/design field: electronic media, networking and virtual reality.in 
the media art and digital culture High Speed Networking, culture and 
social communication, Art & Science and technology, State of the 
Electronic Art market; Vision of the contemporary museums and 
galleries versus networking and electronic Art; Lack of investment in 
the VR artistic field; exploring more creative ways of navigation and 
interaction, etc. Also students presented their work, research and 
projects.

Among the invited guess we can mention: A. Del Bimbo, Deputy Rector 
of the University of Florence; Stephen Wilson, artist, writer and 
Professor At San Francisco State University; Mark Tribe, Executive 
director of Rhizome.org; Steve Dietz, director of new-media 
initiatives of The Walker Art Center in Minneapolis; Pier Luigi 
Capucci, Art Critic, media theorist, Director of Noema and professor 
of Theory and technics of mass communications at the University of 
Bologna; Pierre LÚvy, Philosopher of contemporary virtual culture, 
teaches in the Department of Hypermedia, University of Paris-VIII; 
Lawrence G. Desmond, Senior Research Fellow in Archaeology with the 
Mesoamerican Archive and Research Project at the Peabody Museum of 
Harvard University; Giuliano Bianchi, Siena University, writer, 
researcher, and leader of several European innovation policies, art 
economics, digital economy related to the emerging technology in 
Italy and Europe, director the High Technology Regional Network (the 
virtual scientific and technologic Park of Tuscany), Professor of 
Economic and Territorial Planning at the University of Siena and 
others.


Date, Guest-Speakers and Topics

16/January - Jason Leight, scientist, EVL/UIC
"Overlaping technology, science, art and design"
30/January - Alex Hill, scientist, UIC
"YG-presentation"
6/February - A. Del Bimbo, UNIFI/Florence/Italy
"From the Renaissance to the Gigabits Networking Age"
13/February - Shalini Venkatar, scientist, EVL/UIC
"Mass-sping models - Fluid animation"
20/February - Dan Sandin, media artist, EVL/UIC
"Particle systems in VR"
27/February - Stephen Wilson, San Francisco State University
"Digital media and the networking"
6/March - Mark Tribe, Rhizome
"Rhizome, Net Art tendencies"
13/March - Steve Dietz WalkerArt Center
"The Walker Art Center in Minneapolis"
27/March - Giuliano Bianchi, Siena University
"Digital Renaissance, Electronic Art, e-What?"
27/March - Joe Hoy, EV/UIC
"Museum of Contemporary Art of Chicago"
3/April - Shalini Venkatar scientist, EVL/UIC
"Matisse: Mass-sping models - Fluid animation"
3/April - Dan Sandin
"Virtual Reality and Cultural Heritage"
10/April - Zack, artist
"Shadow Garden"
10/April - Doug Garofalo, University of Illinois
"How digital technology is changing architectural practice"
24/april - Pierre LÚvy, Philosopher/France
"Collective intelligence, real time democracy?
24/April - Pier Luigi Capucci, University of Bologna/Italy/Noema
"Noema, Art&Net in Europe"
24/April - Lawrence G. Desmond
"The Adivino Pyramid project"

 
Topics

- 16/January - Jason Leight, scientist, EVL/UIC
"Overlaping technology, science, art and design"

Dr. Jason Leigh is a research scientist at the Electronic 
Visualization Laboratory (EVL) at the University of Illinois at 
Chicago (UIC) specializing in Tele-Immersion and remote visualization 
over high speed networks. Leigh has led EVL's Tele-Immersion research 
agenda since 1995 after developing the first networked CAVE 
application in 1992. The outcome of his work has been in active use 
by General Motors, Hughes Research Labs, Searle/Monsanto, members of 
the NSF-funded, PACI Alliance, the Next Generation Internet and 
Internet2, and collaborators around the world including: the 
Cooperative Research Centre for Advanced Computational Systems 
(ACSys) in Australia, Institute of High Performance Computing in 
Singapore, Intelligent Modeling Laboratory at Tokyo University, and 
the National Center for High-Performance Computing in Taiwan; and 
many others. Tracking The Net


- 30/January - Alex Hill, scientist, UIC
"YG-presentation"


- 6/February - Del Bimbo, University of Florence
http://viplab.dsi.unifi.it/~delbimbo/
http://www.dsi.unifi.it/
http://www.unifi.it/

"From the Renaissance to the Gigabits Networking Age"

Prof Del Bimbo Deputy Rector of the University of Florence, in charge 
of Research and Innovation Transfer. Director of the Master in 
Multimedia of the University of Florence... He is also a Member of 
CSUM (Center for Human-Machine Interaction and of MICC (Media 
Integration and Communication Center), established by the Italian 
Ministry of Education as a National Center of Excellence in 
Multimedia. The center is part of the University of Florence founded 
September 2001 and it operate in strict connection with the Master in 
Multimedia. The Master will act on education, the Center will act on 
research and development. From 1997 to 2000, he was Director of the 
Department of Computer Science and Information Technology at the 
University of Florence

- About the work he is performing within the University of Florence
- The Master of Multimedia
- The Center for Media Integration and Communication:characteristic, 
goals, objectives future development.
- Vision about the Digital Renaissance: Multi Mega Book and Digital Avatars
- From the Renaissance to the Gigabits Networking Age project
- Collaboration within UIC and UNIFI.


- 13/February - Shalini Venkatar, scientist, EVL/UIC

"Mass-sping models - Fluid animation"

 
- 20/February - Dan Sandin, media artist
EVL/UIC http://www.evl.uic.edu/dan/

"Particle systems in VR"

Daniel J. Sandin is director of the Electronic Visualization 
Laboratory (EVL) and a professor in the School of Art and Design at 
the University of Illinois at Chicago (UIC), and an adjunct professor 
at the National Center for Supercomputing Applications (NCSA). His 
early interest in real-time computer graphics/video image processing 
and interactive computing environments motivated his pioneering work 
in video synthesizers and continues to influence his research 
interests. As co-director of EVL, Sandin also directs research in: 
virtual environments, digital libraries, scientific visualization, 
new methodologies for informal science and engineering education, 
paradigms for information display, televisualization (distributed 
graphics over networks), algorithm optimization for massively 
parallel computing, sonification, human/computer interfaces, and 
abstract mathematical visualization.He also is receiving recognition, 
along with EVL co-director Tom DeFanti, for conceiving the CAVE 
virtual reality theater in 1991.

 
- 27/February - Stephen Wilson, San Francisco State University
http://userwww.sfsu.edu/~swilson

"Digital media and the networking"

Professor, Conceptual/Information Arts (CIA) Art Dept, 1600 Holloway, 
San Francisco State University. San Francisco author, writeer, artist 
and professor who exploresthe cultural implications of new technology

San Francisco author, artist and professor who explores the cultural 
implications of new technologies. His interactive installations & 
performances have been shown internationally in galleries and 
SIGGRAPH, CHI, NCGA, Ars Electronica, and V2 art shows. His computer 
mediated art works probe issues such as World Wide Web 
&telecommunications; artificial intelligence and robotics; hypermedia 
and the structure of information; GPS and the sense of place; 
synthetic voice; and biological & environmental sensing. He won the 
Prize of Distinction in Ars Electronica's international competitions 
for interactive art and several honorary mentions. He is Head of the 
Conceptual/Information Arts program at San Francisco State 
University. He has published extensively including articles such as 
"Dark & LightVisions", Artist as Researcher", "The Aesthetics and 
Practice of Designing Interactive Events", "Interactive Art and 
Cultural Change", and "Noise on the Line: Emerging Issues in 
Telecommunications Art". He has published three books, Using 
Computers to Create Art (Prentice Hall, 1986), Multimedia Design with 
HyperCard (Prentice Hall, 1991), and World Wide Design Guide (Hayden, 
1995), which promotes an experimental, culturally aware approach to 
Web design. His new book called "Information Arts: Intersections of 
Art, Science and Technology" published by MIT Press in November, 2001 
surveys artists, theorists, and researchers working in advanced 
inquiries in fields such as biology, medicine, etc.

- About his work in the digital media field and the networking
- Overlapping technology&Science and Arts
- About his book.. what is about and a presentation of it
- His vision in relation to the actual and future tendencies in the 
digital art networking art field.


- 27/February - Mark Tribe, Rhizome
mark@rhizome.org - http://rhizome.org/fresh/

"Rhizome, Net Art tendencies"

Executive director of Rhizome.org, a nonprofit art organization that 
acts as a kind of a community platform to present new media art, to 
establish a critical dialogue about new media art and provides access 
to new media art through an archive. Most of the programs are online: 
Rhizome has a e-mail listserv, which has become quite popular, with 
discussions and announcements. Also there is a big online database of 
critical writing, with over 1500 articles which are all indexed. 
Rhizome is starting to archive art works as well and is also doing 
events where net artists show their work and talk about it.Rhizome 
produces two free email services which distribute information 
provided by and for the Internet community: Rhizome Raw (unfiltered) 
and Rhizome Digest (edited) both containing announcements of new 
media art projects, events, festivals, conferences and exhibitions, 
press releases, calls for work, reviews of new media art projects, 
interviews with new media artists and commentary on related issues. 
Raw is rather important because it's this kind of unfiltered, 
unmoderated new media discussion thing, and there are around 350, 
kind of hard core subscribers. The Digest is for everybody else who 
is too busy to read 40-50 emails a day from the Raw, it is filtered 
in the Rhizome TextBase, a searchable library of over 1500 articles. 
You can do a search on gender or interactivity, person reality or 
flash and you will come up with articles and also artworks.

- Rhizome: concepts, objectives, accomplishments and future plans.
- Are there actual tendencies in the net-art field?
- Different lenses with which Mark look at net art: formalism, 
conceptualism, identity, narrative, performance, database, aesthetics.


- 13/March - Steve Dietz, WalkerArt Center
http://www.walkerart.org/gallery9/dietz/

"The Walker Art Center in Minneapolis"

Steve Dietz, director of new-media initiatives of The Walker Art 
Center, in Minneapolis. Steve Dietz, is the founding Director of New 
Media Initiatives at the Walker Art Center in Minneapolis, where he 
created and curates the Center's Gallery 9, a museum space that 
exists only on the Web. Dietz came to the Walker from the National 
Museum of American Art, where he was responsible for creating what 
was, according to his online bio, one of the "earliest and most 
extensive museum Web sites." Gallery 9 is a site for project-driven 
exploration, through digitally-based media, of all things "cyber." 
This includes artist commissions, interface experiments, exhibitions, 
community discussion, a study collection, hyperessays, filtered 
links, lectures and other guerilla raids into real space, and 
collaborations with other entities (both internal and external).

- How did you got caught in this new media issue
- How do you feel about your accomplishments?
- About his experience and goals within Walker Art Center
- About your concept and your curatorial criteria...
- What is a "net-art quality work" for him?
- About vision in relation to the actual and future tendencies in the 
networking art field.

 
- 13/March - Giuliano Bianchi, University of Siena
http://www.g-bianchi.it/

"Digital Renaissance, Electronic Art, e-What?"

Professor, writer, researcher and leader of several projects related 
to the emerging technology in Italy and Europe.

Professor of Economic and Territorial Planning at the University of 
Siena, Giuliano Bianchi (GB) also teaches Economics of Innovation at 
the ISIA (High Institute of Industrial Design) in Florence.Currently 
GB is member of the Think Tank Group at the Central Unit of the 
Innovating Regions of Europe and Innovation Relay Centres Networks 
(Brussels: Directorates General Regions and Enterprises of the 
European Commission), and international expert within the Dresden 
(Germany) Ritts project (Regional Innovation and Technology Transfer 
Strategies), promoted by the European Union.GB also participates 
in:the Ritts projects of Northern Europe (Finland) and Valencia 
(Spain); the Scientific Staff within the Alter Project (Alternative 
Traffic in the Cities), directed by Prof. Stuart Holland (London);the 
implementation of the Campania Region's Operational Programme 
2000-2006. As a professional, GB works in the field of socio-economic 
and territorial research. His specialisation is in regional and local 
development plans, European projects, innovation policies, art 
economics, digital economy. On behalf of the Company Engineering 
Informatics, he is currently responsible of the e-What? Project aimed 
at analysing the relationships between the Net, the society, and the 
democracy.Previously (1993-2000) he was director the High Technology 
Regional Network (the virtual scientific and technologic Park of 
Tuscany) by appointment of the Regional Government of Tuscany. In 
this capacity, GB was:project manager of the following projects: 
Tuscany Ritts (regional innovation policy), Ris+ (technologies 
cultural heritage), and Trip-Applicom (new financial instruments for 
innovative projects);responsible and organiser of the 1996, 1998, and 
1999 editions of mediArtech (the Florence International Exhibition of 
Digital & Multimedia Technologies for Cultural Heritage & 
Contemporary Arts);promoter of the Form Innovation Project, aimed at 
diffusing the concept of innovation processes based on new forms 
(industrial design, fashion styling, etc.), which are parallel to, 
and very often more powerful than, the innovation processes based on 
technological innovation.

- About his activities and work in Italy and Europe in relation to 
the Digital Media
- About his conception of the "Digital Renaissance"
- About his vision on what is a "electronic-art quality work" ?
- Why content is so fundamental in a work regardless the media use 
for its creation.
- About his experience and goals within the project e-What? The Net, 
Society and Democracy.


- 27/March - Joe Hoy, EV/UIC

"Interactive department for the MCA web site and interactive gallery displays"

Joe Hoy studied Graphic Design and Electronic Visualization at UIC. 
He has applied these skills to broadcast, film, video and new media 
throughout his career. He has worked as a designer and animator on 
commercials and industrial films; as a broadcast designer at WTTW-TV, 
where he won an Emmy Award; and in his own business producing 
children's films, design and multimedia.

More recently he has worked at Midway Games as 3D animator and 
designer;at the Museum of Contemporary Art in Chicago, where he 
served as a one-man Interactive department for the MCA (Museum of 
Contemporary Art of Chicago) web site and interactive gallery 
displays. After three years he joined UNext Inc., an online education 
startup as Visual Design Manager. He is now at Northwestern 
University's Information Technology Department as Media Services 
Architect, where he works with faculty on research projects and 
manages streaming media and video services and he is teaching 3D 
Animation at Columbia College.

 
- 3/April - Shalini Venkatar scientist, EVL/UIC

 
- 10/April - Zack, Artist
"Shadow Garden"

Theme:interactive installation art "Shadow Garden", "interactive 
mini-theatre" game-like set of pieceinspired by experimental 
psychology, especially the infamous experiments of Stanly Milgram.

"I've been programming computers since I was 10. I dropped out of 
high-school when I was 17. I was the Director of Technology and later 
a Research Fellow for the PC game company Origin/Electronic Arts. I 
then founded my own game company called Titanic (which sunk after its 
first voyage) where I co-created an distributed-server Internet game 
called "Netstorm". Since then I have been producing interactive 
installation art in various forms such as a collaboration with the 
Spanish theatre company "La Fura dels Baus". My pieces have shown in 
various galleries in Europe and the US and will soon open into the 
permanent collection at the San Jose Tech Museum. I have written, 
lectured, and consulted extensively on many aspects of interactivity 
from game design to programming".


- 10/April - Doug Garofalo, University of Illinois

"How digital technology is changing architectural practice"

Doug Garofalo has developed a thriving practice in Chicago that 
produces architectural work through buildings, projects, research and 
teaching. The work of Garofalo Architects has been recently 
recognized as part of "The New Vanguard" in Architectural Record, and 
the "Emerging Voices" program at the Architectural League of New 
York. Garofalo is Associate Professor and Acting Director at the 
University of Illinois Chicago School of Architecture, and a 
Facilitator at Archeworks. Garofalo graduated from Yale University in 
1987, and was awarded the prestigious Skidmore Owings & Merrill 
Foundation Traveling Fellowship. He graduated from the University of 
Notre Dame In 1981.

 
- 24/april - Pierre LÚvy, Philosopher of contemporary virtual culture
http://www.georgetown.edu/grad/CCT/tbase/levy.html

"Collective intelligence, real time democracy?"

Philosopher of contemporary virtual culture. He lives in Paris/Canada 
and teaches in the Department of Hypermedia, University of 
Paris-VIII. He was Professor at the hypermedia department of the 
niversity of Paris-St Denis since 1993. Masterss Degree in the 
History of science (Paris, Sorbonne) Comissioned by the French 
Ministry of Education under the auspices of Michel Serres, he 
developed a network concept known as "Arbres de connaissances" (Trees 
of Knowledge) with Michel Authier.

LÚvy is also interested in collective intelligence studied an 
anthropological context: Collective intelligence is an intelligence 
which is distributed everywhere, continuously valorised, co-ordinated 
and mobilised in real-time; it ischaracterised by democracy in 
real-time, an inventive aesthetics and an economy of human qualities; 
it is multi-dimensional and multi-sensual, linked to the body and to 
the earth; it is concerned with re-materialisation, not 
de-materialisation. Most of his work has not yet been translated.
Major Publications:
"L'Intelligence Collective: Pour une Anthropologie du Cyberspace" 
(Paris: Editions La DÚcouverte, 1994), "La Machine Universe" (1992), 
"Les Technologies de l'Intelligence" (1990).

- How did he become involved and interested in the field
- What stimulated you to do it and what are your actual and future plans.
- He will speak about your conception of collective intelligence: 
there is in fact the real intelligence distributed everywhere?
- Does the intelligence is truly valorized?
- Are we really living in a "real time democracy"?
- The multi-dimensional and multi-sensual, linked to the body and to the earth"


- 24/April - Pier Luigi Capucci, University of Bologna & NOEMA
http://www.noemalab.com

"Noema, Art&Net in Europe"

Professor, critic, theoretician concerned with systems and idioms of 
communication and with new art forms, and since the early '80 has 
been involved in new media and new technology applications in 
communications and art. He has been professor at the universities of 
Rome "La Sapienza" and Bologna. Currently he is professor of Theory 
and technics of mass communications at the University of Bologna and 
of Theory and technics of new media at the University of Florence (in 
the Master in Multimedia postgraduate course, organized in 
collaboration with RAI and Mediateca Regionale Toscana).

He has been member of SPIE (The Society of Photo-Optical 
Instrumentation Engineers, USA) and ISEA (The Inter-Society for the 
Electronic Arts, NL and CDN). He has published the books "RealtÓ del 
virtuale. Rappresentazioni tecnologiche, comunicazione, arte", 1993, 
on virtual technologies and the relationships between culture and 
sensorial representations; "Il corpo tecnologico. L'influenza delle 
tecnologie sul corpo e sulle sue facoltÓ", 1994, on the impact of 
technologies on the human body; and Arte e tecnologie. "Comunicazione 
estetica e tecnoscienze", 1996, about art, sciences and technologies. 
He has published over 150 texts in books, magazines and conference 
papers in Italy and abroad. He has organized exhibitions, managed 
projects and participated to conferences in USA, GB, France, Brazil 
and Italy. He has founded (in 1994) and directed the first italian 
online magazine ("NetMagazine", later "MagNet"), a research project 
in Italian, English and French on the relationships between culture 
and technologies, in conjunction with the universities of Bologna and 
Rome "La Sapienza", which lasted until December 1997. He has been 
working as a consultant in the field of new media (computer image, 
hypermedia, holography, telematics, and their applications). Among 
his clients S.M.H. Italy, University of Bologna, RAI, Domus, Swatch, 
Bologna 2000, University of Rome "La Sapienza", Whirlpool Europe, 
Municipality of Bologna.

- What is NOEMA?
- About his concepts and his curatorial criteria
- What is a "digital quality work"?
- What is the actual tendencies in the digital media and in the 
networking art field in Europe
- Your vision about future tendencies in the networking field

 
- 24/April - Lawrence G. Desmond
http://fi.uady.mx/archeoplanet/

"The Adivino Pyramid project"

Senior Research Fellow in Archaeology with the Mesoamerican Archive 
and Research Project at the Peabody Museum of Harvard University

Lawrence G. Desmond received his Ph.D. in anthropology and 
archaeology from the University of Colorado, Boulder, and has carried 
out research in Mesoamerica for more than 30 years. He is currently a 
Senior Research Fellow in Archaeology with the Mesoamerican Archive 
and Research Project at the Peabody Museum of Harvard University, and 
a Research Associate with the Department of Anthropology at the 
California Academy of Sciences in San Francisco. He is working in the 
Adivino Pyramid project, located at the Maya archeological site of 
Uxmal in the state of Yucatan, Mexico was docuemnted using a 
close-range stereo photogrammetry. Uxmal is registered as a UNESCO 
World Heritage Site, and the Pyramid is considered by historias of 
architecture and archeologists as one of the finest example of Maya 
architecture. It is roughly 60 meters at base and 30 meters high.

- Research in Mesoamerica, the Adivino Pyramid project:
- About the Adivino Photogrammetry Project in Yucatan
- 3-D modeling of the ground penetrating radar computer data from our 
recent surveys at archaeological sites in Yucatan
- About the survey data at Chichen Itza where the think we have 
discovered a subsurface
- Cultural feature that might be associated with a cave under a 
pyramid there called the Castillo or Pyramid of Kukulkan.

http://www.evl.uic.edu/
franz@evl.uic.edu

-- 

Staff
Noema - http://www.noemalab.com
staff@noemalab.com

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