PhLo on Fri, 26 Dec 2003 11:25:40 +0100 (CET)

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[rohrpost] Fwd: news on the next READ_ME (fwd)

fyi and sorry for X-posting


Anfang der weitergeleiteten E-Mail:

> Von: Alan Sondheim <sondheim@PANIX.COM>
> Datum: 19. Dezember 2003 06:25:31 MEZ
> Betreff: news on the next READ_ME (fwd)
> Antwort an: Philosophy and Psychology of Cyberspace 
> ---------- Forwarded message ----------
> Date: Wed, 17 Dec 2003 14:00:20 +0300
> From: olga goriunova <>
> To:
> Subject: news on the next READ_ME
> Dear all!
> Below is the info on the conference we'll have as a part of the next 
> READ_ME software art festival (last week of August 2004, Aarhus, 
> Denmark).
> If you're into writing, consider submitting a text yourself <> If not, 
> forward it to your friend, colleague, mailing list - or any entity 
> that might be interested <>
> And more info on Runme-Dorkbot city camp (yes!) will follow later in 
> January.
> Thanks and Cheers!
> And Happy Christmas and New Year!
> Olga
> -------------------------------------------------------------
>                         READ_ME 2004
>                    software art festival
>                           /        \
>                          /          \
>     Software Art and Cultures      Runme-Dorkbot
>            conference               city camp
> -------------------------------------------------------------
> The third edition of the Read_Me software art festival will be held at 
> the end of August 2004 in Aarhus, Denmark. Read_me 2004 will consist 
> of the conference at Aarhus University and the city camp organized by 
> two friendly entities: and Dorkbot. The conference and the 
> city camp will be held consecutively.
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
> This is an announcement concerning the Software Art and Cultures 
> conference. The information on the Runme-Dorkbot city camp will follow 
> later.
> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
> Software Art and Cultures conference aims to provide an opportunity 
> for people researching software art and culture to share their 
> findings. The art movement known by the name "software art" has been 
> active for a few years, and similar phenomena under different names 
> have been developed and researched for a few decades. It is our belief 
> that there is a sufficient body of thinking in this and related areas 
> taking place that there should be a platform for aiding further 
> discovery and enrichment.
> Software art is a practice that regards software as a cultural 
> phenomenon that defines one of the significant aspects of our lives 
> today. Thus, software is not regarded as an invisible layer, but 
> rather as a significant entity contributing to reproduction or change 
> of certain orders, whether aesthetic, cultural, social or political.  
> Software art creatively questions and redefines software and its ways 
> of functioning.
> Software art embraces a wide range of practices: from formalist 
> experiments with code and its execution to software manipulation that 
> does not require any specific knowledge, from alternative tools built 
> from scratch to add-ons and deconstructions, from real software to 
> projects not written in programming languages at all, but which deal 
> with issues relevant to software criticism or culture. Software art 
> deals with a wide range of topics, including social, political, and 
> aesthetic issues. In many cases, it addresses and becomes part of 
> software culture itself.
> Software cultures - cultures generated by programmers, designers and 
> software users - are generous sources of thinking on digital culture 
> and society. Software cultures define the way software is created and 
> functions, thus influencing the composition and function of the basic 
> infrastructures of digital society. In this way, software cultures 
> become inseparable (though largely underestimated) from the forms 
> digital work, social institutions and cultural manifestations take 
> today. Software cultures initiate social change, act in political 
> spheres, create and discover new artistic realms and methodologies.
> The conference encourages participation of specialists in various 
> disciplines: multi-disciplinary researchers including non-academics, 
> art theorists, and other thinkers and learners interested in the 
> effects of software and software cultures on art, culture, and society 
> - and in ways to analyze them and challenge existing patterns.
> |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> This is a call for submissions of abstracts (up to 2500 characters). 
> Authors of accepted abstracts will be asked to submit the full paper 
> before 1 of June, 2004 (up to 25000 characters) and present it during 
> the conference. The papers will be published prior to the conference. 
> We aim to provide grants for travel and lodging for speakers without 
> institutional backing.
> Deadline for abstracts: 1 of March, 2004
> Deadline for notification of acceptance: 1 of April, 2004
> Abstracts may be submitted to: Olga Goriunova  <> and 
> Soeren Pold <>
> |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Organized by: Read_Me, Digital Aesthetics Research Centre 
> ( (Aarhus University), Det Jyske Kunstakademi 
> (The Jutland Academy of Fine Arts),, Dorkbot.
> Supported by: IT-Vest, Aarhus Kommune

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