|Monique Ruinen on Sun, 16 Oct 2005 22:35:30 +0200 (CEST)|
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|[Nettime-nl] Cinekid International Seminar|
Cinekid seminars 2005 In Amsterdam organiseert Cinekid een aantal seminars die deel uitmaken van Cinekid International, het driedaagse evenement voor (inter)nationale mediaprofessionals. Lokatie: City Theater, nabij het Leidseplein in Amsterdam. Kaarten kosten 6,-. Reserveren kan op 020-4272127 (vanaf 17 oktober). Seminar What?s in a game? An exercise in innovative game design Friday 28 October Over the last 15 years games software has emerged as the dominant pastime for children and the young. The market has grown exponentially, both in value and in terms of cultural significance, and the influence of electronic gaming can be found everywhere. You can see it in movies, commercials and digital TV, and new gaming devices are delivered to us each year. This year saw the release of two portable game machines: Nintendo?s double screen (NDS) and Sony?s PSP. And next year the next generation of consoles will arrive. Lara, Mario, Sonic and Crash Bandicoot are just as familiar to us as Mickey, Donald and Bugs were to previous generations. Videogames are often said to differ from movies and television in the ways in which they require audience participation. If no one plays the game it simply won?t unfold, whereas television and film don?t necessarily require an active audience. With the introduction of multi-platform media productions and various forms of digital TV, this is starting to change. Participation and interaction are becoming part of almost every form of media experience. And understanding games may offer inspiration in seeking story structures which include a useful role for audience participation. In this seminar we will examine the latest developments in game design. Innovative games technologies and strategies will be discussed, supported by examples from case studies. The focus will be on pervasive or multi-platform gaming, and on new interfaces for games. Pervasive games push the player away from the screen and use the real world as a place to game and tell stories. The new interfaces that will be presented all require a more physical participation from the audience. How do these games offer maximum success when it comes to audience engagement and involvement? This seminar is co-produced by: Marinka Copier (Utrecht University, New Media and Digital Culture), UPGEAR and the Playful-programme from cinema ?t Hoogt (Utrecht). Friday 28 October Location: City Theater, Screen 5 Time: 01.00 p.m. ______________________________________________________ * Verspreid via nettime-nl. Commercieel gebruik niet * toegestaan zonder toestemming. <nettime-nl> is een * open en ongemodereerde mailinglist over net-kritiek. * Meer info, archief & anderstalige edities: * http://www.nettime.org/. * Contact: Menno Grootveld (email@example.com).