John Preston on Tue, 11 Jun 2019 18:43:47 +0200 (CEST)


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Re: <nettime> The Maker Movement is abandoned by its corporate sponsors; throws in the towel


On the mention of recycling I just wanted to mention the Precious
Plastic (https://preciousplastic.com/) project, which is very much in
this vein and currently active. Looks good, I'd like to build a
recycling machine and melt down some plastic at some point. 

On a more local and mainstream level, my town has a show that sells
'upcycled' furniture which has been done up (new handles, repainted with
flower motifs etc). Recycling and maker culture is great but I'd like to
see more projects which are local or community oriented: this is
essential to truly address the problem of waste. We separate glass in my
borough, maybe we could feed that into local double glazing firms, or
something else.

*stopping here before I ramble on for 10KB*

John

On 2019-06-11 16:27, Jaromil wrote:
> dear Bruce and nettimers,
> 
> On Sat, 08 Jun 2019, Bruce Sterling wrote:
> 
>> *Well, so much for the O’Reilly Web 2.0 version of popular
>>  mechanics.  Fifteen years is not too bad a run by the standards of
>>  an increasingly jittery California Ideology.  Now what? — Bruce S
> 
> Felipe Fonseca has seen it coming years before and express it well:
> https://medium.com/@felipefonseca/repair-culture-65133fdd37ef 
> 
> he wasn't alone: for those of us who were into the "recycling" and DIY
> scene in the late nineties, the Make magazine circus was the sort of
> poison to kill a movement by sugar coating and extraction aka
> franchising. While doing that for 15 years, there are a three points
> it missed to address IMHO:
> 
> 1. the right to mod your hardware, esp. video-games which represent
>    the vast majority of new hardware sold and thrown away around the
>    globe
> 
> 2. the "peripheries of the empire" aka South of the World (remember
>    Bricolabs?) where DIY is *amazingly* developed in various forms.
>    As usual, we have learned nothing from that, just advertised us
>    westeners doing it better and with more bling.
> 
> 3. the "shamanic" value that can be embedded in uses of technologies,
>    as opposed to the sanitized and rational interpretation given by
>    designers in the west. Techno-shamanism is something Fabi Borges,
>    Vicky Sinclair and other good folks in Bricolabs have been busy for
>    ages!
> 
> so then, what now? I believe the functional need of aggregating places
> for "hacker culture" is lowering: everything can exist virtually as
> software, more or less. Machinery + franchising have a too high
> production cost compared to their output, not sustainable at all. Also
> moving hardware around is a *big* effort and the only ones lowering
> overhead costs for new players are in China (...Aliexpress).
> 
> Plus the acceleration of hardware production resulted in way less
> sustainability especially in relation to obsolescence: buy a part now
> then ask if it will be still available in 20 years! you'll be
> presented an NDA to sign and then discover there is just a 3-4 years
> plan behind it. Spare parts anyone? Meanwhile is almost 2020 and there
> is no service to print and sell-on-demand USB sticks with stuff on:
> what a contrast if you think of the CD/DVD on-demand industry of 15
> years ago! which partially resists only on garage music productions.
> 
> So, software still offers possibilities, but will it produce a
> cultural shift? I doubt it will do more than what it did already in
> crypto, which is already highly controversial and poisoned of a sort
> of unstable sugar coating mixed with toxic financial capitals.
> 
> At last, looking at the new generations, the bling is what really
> counts: I guess most "fablabs" could be converted to
> "fashionlabs". Personally I'm planning to revamp dyne:bolic which
> besides running on old computers and modded game consoles did one
> thing which is still actual: it was a media production studio. The
> best part of "maker culture" was its cultural expression, mined for
> its value until exhaustion; but isn't it harder to express cultural
> values using hardware? Much easier with music and videos etc. they
> also travel easier.
> 
> For more *practical examples* of projects who may inspire new
> horizons: you are all invited to an event we (Dyne.org) are setting up
> in Amsterdam on the 5th July. We will fill the stage with many new
> faces: 16 projects we awarded with EU funding for their pro/vision of
> "human-centric" solutions, purpose driven and socially useful. Hope to
> see some of you, we will also have a new call end of year, its about
> 200k EUR equity free so lets engage in new sustainable challenges
> https://tazebao.dyne.org/venture-builder-eu.html
> 
> ciao
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