| Tilman Baumgaertel on 28 Nov 2000 04:04:10 -0000 |
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| <nettime> From the Middle Ages of the Information Society |
From the Middle Ages of the Information Society
By Tilman Baumgärtel
published @:
receiver.mannesmann.com
<Tilman Baumgärtel is a freelance author on Net culture
<and Net art. In this contribution to receiver, he describes
<why the exciting thing about the Internet - its constant
<change and further development - is also its biggest
<impediment. If something is not fixed, it is not present
<either. Contents generated on the Net are everywhere and
<nowhere, and at some point they disappear from their
<non-location into nothingness. Let Tilman Baumgärtel
<introduce you to the "Dead Browsers Society".
The Roman commander Scipio Aemilianus is said to have
wept when he gave the order to destroy Carthage. His
troops set off, burnt down the city, razed the buildings that
were still standing, ploughed up the land and scattered salt
in the furrows so that nothing could be grown there
anymore. And yet however thorough the Roman
legionaries were in their devastation, today tourists in
Tunisia can stroll through excavated and partially restored
buildings, marvel at the small stone children's coffins at the
roadside and the mosaics in the Bardo Museum, or
wander through the ruins of the huge thermal baths of
Antonius. Although only fragments remain of Carthage,
the city that was more or less completely ravaged over
2000 years ago, the ruins we see today give us an idea of
the big, splendid and wealthy city that once stood there.
Perhaps historians that decide to research the history of
the computer and the Internet one day will weep even
more bitterly than the Roman commander Scipio
Aemilianus. After all, in the not-so-distant future the digital
worlds that have emerged in the last few decades on the
hard drives of computers and later on the Net will leave
behind considerably fewer remains than the ruins of
Carthage currently being excavated by archaeologists
under the auspices of UNESCO - or, in the worst-case
scenario, none at all. There is good reason to doubt
whether in 2000 years there will be any remnants at all of
the technology that will probably have such revolutionary
consequences as Gutenberg's printing press or James
Watt's steam engine in the past. Although computer
technology is changing at break-neck speed and seems to
re-invent itself with every passing year, so far few people
have thought about what will happen to computers and
their digital products when they are no longer used on a
day-to-day basis. The march of time is not kind to the
machines that have triggered what is undoubtedly the
greatest scientific and social revolution of the second half
of the twentieth century. While literature and art grow
more important and significant with time, old computers
become obsolete technology after a few years; all they do
is get in the way and take up space.
Of course, not all old computers are lost and forgotten.
Some of them are on display at the Heinz Nixdorf
Museum in Paderborn (http://www.hnf.de/index.html),
for example, or at the Berlin Museum of Technology
(http://www.dtmb.de/Rundgang/p09.html),
which has even built a replica of
the very first German computer - the mechanical Z1,
which Konrad Zuse designed in the forties at his parents'
apartment in the Kreuzberg area of Berlin. The software
that was operated on these main-frame computers,
however, poses more of a problem: it was stored on
punch cards which often got lost, and programs that were
stored on other data carriers often cannot be
reconstructed today because there are no corresponding
scanners or because the magnetic tapes, diskettes or CD
ROMs have simply destroyed themselves. "Bitrot" is the
term used to describe this insidious decay of digital data
and their carriers - or even the data carriers themselves:
experts predict that most computer hard drives will no
longer be of any use within a few decades. Even CD
ROMs, often thought of as safe, only have a life span of
around 30 years. Diskettes and audio cassettes, which
were used to store a lot of programs for the VC 64
Volkscomputer, are reliable for no more than five to ten
years - provided, that is, that they are not demagnetised
earlier through an unfortunate coincidence or because they
were placed on top of the television. This is why backup copies of texts
or images on the hard drive are a substitute activity rather than a
permanent storage of the digital relics of one's own life.
State-funded museums or institutes like the German
National Archives, whose job it is to preserve historically
significant documents, have so far exercised an elegant
restraint in this respect. Although the Federal Archive in
Karlsruhe accumulates piles of files from authorities and
law courts or the films of Leni Riefenstahl, you will not find
old computer games there, or even popular programs like
Windows 3.1, and yet millions of people have used them
or played with them. The manufacturers of this software
are now so preoccupied with earning money that they
have no time to take care of the long-term archiving of
their products. You may think that it will not harm future
generations if they do not know how people used to play
"Moorhuhnjagd", that hugely popular virtual grouse hunt.
But it is precisely this type of game that, for a brief period
in time, was much more important to a lot of people than
the current affairs recorded in newspapers, books and
archives and handed down from one generation to the
next. When it comes to classifying the importance of such
mass phenomena, we would rather leave it up to the
selective mechanisms of historical writing rather than the
arbitrariness of sheer negligence.
If anyone comes to the rescue, it will not be public
institutions, but freaks and hackers that have found in the
Internet an ideal forum for their common obsessions.
Websites like 8bit Museum (http://www.8bit-museum.de/)
or 8bit Nirvana (http://www.zock.de) contain virtual
collections of historical home computers, which would be
the envy of any museum of technology in terms of their
completeness and presentation. Popular computers in
particular, such as Atari (http://atari-computer.de/abbuc)
or Apple (http://www.apple-history.com), have inspired fan sites
that would satisfy the most ardent of admirers. There are
also some odd things such as a website of a book on the
T-shirts of Apple (http://www.appletshirts.com/).
Yes, you read that correctly - the
collected T-shirts on the subject of Apple computers (and
there are more than 1,000 of them). Even the computers
of the now defunct GDR have their very own opulent
website based on a Master's thesis of the Humboldt
University of Berlin (http://robotron.informatik.hu-berlin.de).
It is not only on the Net, but also in the physical universe
that do-it-yourselfers and computer nerds have set up
their own computer museums. The University of
Hildesheim hosts - but does not fund - the Computer
Culture Museum (http://www.uni-hildesheim.de/~cmuseum/index.html),
which has amassed an impressive array
of hardware. Then there is the Computer Cabinet of
Göttingen (http://home.t-online.de/home/jkirchh/homepage.htm),
which has built up a small collection of what
some people would think of as electronic scrap. While
these museums tend to be private collections, the
Computer Games Museum of Berlin (www.computerspielemuseum.de)
really is open to visitors; all the computers and games computers on
display there can actually be used. This museum,
however, is funded not by the Berlin Senate (thus
condemning one of the potentially most popular exhibition
venues of the city to a back-room existence) but by the
non-profit-making Association for the Promotion of Youth
and Social Work.
Although these museums have worked wonders in terms
of preserving hardware and keeping some of it
operational, our only hope of preserving games and other
software in the long term is emulation, the re-programming
of old programs for new computers while remaining true
to the original. The Java programming language, which is
not restricted to computers of a certain type, plays a
particularly important role in this. Programmer Claus Giloi
used it back in 1996 to write simulations of the first two
programs for Personal Computer: Altair and IMSAI. Both
programs are still circulating on the Net today. For games
in particular, there is currently a confusing mass of
websites which - like Emulationworld (http://www.emulationworld.de),
for example - collect and distribute emulations. Another trend among
fans of so-called "retrocomputing" is "abandonware",
which can also be found in abundance on the Internet at
sites such as "Abandongames" (http://www.abandongames.com) or "Extreme
Abandonware"http://www.fortunecity.com/underworld/cartridge/1118.
These are computer games which are no
longer sold by their manufacturers (in other words, they
have been discontinued or abandoned) but still operate on
commercially available computers. They include the many
games developed for the DOS operating system as well
as those designed for Atari or Amiga computers. And
these are the best ones anyway, according to a lot of
"gamers".
Incidentally, the manufacturers of these games do not see this
as the preservation of digital culture, but use a considerably
less favourable term to describe it: piracy. Whether or not the
distribution of old, forgotten games on the Internet contravenes
the law has yet to be definitively clarified. The fans of abandonware,
which in addition to games also includes old versions of programs like
the McAffee Anti-Virus-Scan or the Norton Disk Doctor, argue
that it is simply a way of providing people with software
that would otherwise be unavailable.
US software archivists in the abandonware scene also
point out that a lot of games used to come with a
guarantee of a free replacement when the games diskettes
no longer worked. If you ask a software production outfit
for a replacement today, you rarely find anyone who can
even remember the game in question.
Yet although these games are still available on the
WorldWideWeb, the medium that promises to be a
storehouse of the complete knowledge of mankind is in
danger of losing its own entire history - it is already
virtually impossible to archive the Internet on account of
the proportions it has assumed. In the future, aspiring
publishers of correspondence between artists or authors
will find themselves looking into a gaping black hole: the
e-mails written by the luminaries of our time will be the
victim of some operating system upgrade or will simply be
deleted from the hard drive to make room for new data.
And the information available today in the form of HTML
documents on the WorldWideWeb can easily be
withdrawn from the server tomorrow without leaving a
trace.
The grey pages of the WWW in its early days with their
black, unformatted text without pictures or animation have
now all but disappeared - like an endangered species.
Today, anyone that wants to see one of these grey pages
from the stone age of the Net has to search long and hard
- or consult Pär Lannerö's "Dejavu" (http://www.dejavu.org)
website. The Swedish programmer has developed a browser emulator which
allows the nostalgic user to surf around in a colourless
web, just like in 1993. In his "Dead Browsers Society", a
click of the mouse is all it takes to open up long-forgotten
software like NSCA Mosaic - the very first web program
- or Hot Java. The old browsers can also display today's
pages, except that the highly colourful, flickering pages are
replaced by static grey expanses. If there were a Net
Museum, "Dejavu" would be the department of prehistory
and early history. Lannerö is also to be commended for
holding on to some of the earliest websites - such as an
inaugural Yahoo! homepage or the page on which Sun
Microsystems announced the Java programming language
- so that astounded future generations can look at them
through the "spectacles" of an ancient browser. Yes,
children, this is what it was like in those days.
In its infancy, the Internet was often compared to the
Library of Alexandria which, in ancient times, is supposed
to have stored the entire knowledge of the era. The
analogy is more fitting than was thought just a few years
ago: the Library of Alexandria is known to have burnt
down; today the WorldWideWeb is gently smouldering
away. Virtually no historic homepage from 1994 has
survived into the year 2000. Major Internet projects, such
as the Berlin "Kulturbox" or the "International City",
have vanished from the Net without a data trace. And
none of the Internet start-up companies soon to go
bankrupt will hurriedly bequeath its website to the nearest
national library just before it goes under - and even if it
did, nobody there would know what to do with it.
Once again, it is a hacker that has come up with the best
initiative to preserve historic websites and FTP sites: a US
Internet entrepreneur called Brewster Kahle, who has
grown rich on the WAIS technology he developed, now
wants to set up an archive of the Internet (www.archive.org).
Automated robot programs collect websites and pass them on to his
Internet Archive, where they are currently being stored on
tape. Part of the collection can be viewed at the
Smithsonian National Museum of Washington. But here,
too, it is questionable whether the stored data will be
accessible at all in the near future - the hardware and Net
protocols change that quickly. And anyway, the program
can only collect HTML data at the moment. Websites
linked to data banks or dependent on other server
software are not picked up by the web robots. The
Internet Archive will not be able to show how the Amazon
website works or how e-mails are retrieved using
Hotmail.
And should Kahle run out of money for his
mammoth project (his servers currently hold 35
terrabytes of data), we can only hope that a state
institution will jump into the breach and save his
virtual collection.
Today, ruins bear witness to the fall of Carthage. But what
will remain of the digital information society? Just the notes
written by contemporaries? The information society has
left it up to the honorary commitment of hackers and
computer freaks to preserve its memories. But of course
they could find a girlfriend tomorrow and, because they
will then have better things to do with their time, they may
simply delete their websites with archives of old software
or historic web pages. These will then be gone, and
no-one may ever see them again. If you measure the value
of a culture according to how consciously it handles the
documents of its own development, then today we are
living in the most barbaric times since the early Middle
Ages!
We will still be able to stroll through the ruins of Carthage
when the much-cited "Internet revolution" is well and truly
over and forgotten. Anyone wanting to find out about its
history may have to rely on second-hand documents:
newspaper articles and books that have reported on the
phenomenon. Ironically, it looks as if the information
documented in a medium that has already been declared
dead - words printed on paper - will have a longer life
span than the immaterial bits and bytes processed by
digital computers. Thus an important part of our culture
will disappear, as if an enraged god had dragged it over to
the dustbin icon of the Big Computer of History ...
<Tilman Baumgärtel wrote this article exclusively for
<receiver
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