| geert lovink on 14 Nov 2000 19:08:24 -0000 |
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| Re: <nettime> wap the hell |
[In response to the posting of David Cox and the Cellphones thread, one
could state the obvious that WAP is not Internet. I suppose everyone is
aware of that. Clay Shirky has written a column about this a while ago,
which can be found on his website www.shirky.com (see below). Besides the
issue of proprietary standards there is the claim of a public sphere or
domain which can be made (again) in order to get a certain part of the
mobile phone frequency spectrum (like TV and radio). I have not yet heard
or seen anything written anything about "citizens" channels or content
within this context. Could anyone update us on this? I am not sure if the
entertainment aspect of the current WAP content is such a drama, or not
(see LA Times report). If it's just a digital medium, amongst many, then
there is little to complain. If WAP services turn into a poor(wo)man's
Internet than it's something else: handy phones for the masses and real,
free, unfiltered content for those with a PC, laptop or settopbox access?
Or another image: the WAP newsstand versus the Internet as a digital
library with by and large "dead" information? I am not sure if comparing
mobile phones with radio is so usefull. I think the relation to the PC is
a more interesting one, also seen in the light of the competition between
the USA, Europe and Japan. /g]
http://www.latimes.com/business/20001112/t000108394.html
November 12, 2000
Telecom: In Japan, teens' infatuation with cell phones has turned NTT
DoCoMo into a corporate star--and the country's most valuable company.
By MARK MAGNIER, Times Staff Writer
TOKYO--This country hasn't had much to cheer about lately, but there is a
new source of inspiration: Its teenagers--weighted down with money and
free of old ideas--have helped to build a new Japanese corporate
mega-star.
Their fixation with cellular phones outstrips even handset-crazed
Europeans, thanks to the most successful, elegant and idiot-proof system
anywhere on the globe for getting onto the Internet from a cell phone.
Reaping the benefits is a company called NTT DoCoMo, which almost
overnight has become Japan's most valuable company. Now it is taking aim
at the rest of the world, where obstacles abound but it has a running
start.
After a decade in which Japan fell behind on the Internet and endured
its worst economic performance since World War II, DoCoMo has emerged as
a new kind of Japanese company--one that encourages individualism,
eschews protectionism and breaks many of the old rules of Japan Inc.
Spawned by the stodgy former government telephone monopoly, NTT
Corp., in 1992, DoCoMo was created almost as an afterthought to see what
cellular communications was all about. Early employees recall pitched
battles with NTT traditionalists skeptical of the ethereal nature of
wireless.
A phone-monopoly spinoff with an unproven technology seemed an
unlikely candidate to point Japan in a new direction. But its success has
been phenomenal. Every day it signs up 50,000 new customers. In the stock
market, it's now worth $280 billion--50% more than its NTT parent.
DoCoMo (Japanese shorthand for "DO COmmunication over the MObile
network") has captured 58% of Japan's booming cellular market, rewarded
stockholders handsomely and pioneered Internet on the move with its
so-called i-mode service.
It's become a media darling and its visionaries, celebrities.
And as is often the case with success stories, it was part accident.
DoCoMo's early i-mode business plans targeted corporate warriors,
with many Web sites offering airplane reservations, directories, stock
trading, scheduling and news.
Almost as an afterthought, it threw in a few games. And that helped
launch DoCoMo's rocket ride from corporate afterthought to global
wireless leader.
The company admits it didn't fully appreciate what an incredible
resource it was sitting on.
"Very few countries have this many teenagers with this much money,"
says Mari Matsunaga, a key member of the i-mode development team.
"They're the eye of a hurricane."
Less than two years later, 60% of the sites are entertainment-
related and Japan's young people have stormed the Internet airwaves,
downloading cutesy screen characters, e-mailing their friends, checking
restaurant listings, exchanging photos and tracking sports teams.
The latest DoCoMo advance: images of Japan's 25 most-wanted
criminals appear on your handset so you can look for them while hanging
out in bars or other shady places.
On average, Japanese consumers buy new, increasingly lightweight,
stylish, feature-packed handsets every 18 months, many of which they then
adorn with stickers, special straps, gizmos, characters, dolls and
luminescent antennae. There are even chip-embedded, glue-on fingernails
that light up when your phone rings.
"I e-mail my boyfriend five times a day," says Asako Shikichi, an
18-year-old high school senior, showing off a gray flip-up model
decorated with a string of beads and a tiny surfboard. "I like DoCoMo.
This is my third one."
DoCoMo's winning formula has turned Tokyo into a cellular mecca,
drawing media companies from around the world to gawk, prod and poke.
The company somewhat modestly attributes its success in part to
luck. But it also credits its open-system approach--following some past
disasters driven by insularity--and its emphasis on making things as
simple as possible for the customer. Point-and-click menus replace
cumbersome Web addresses. Hit a tiny camera icon and "Want to go to the
movies?" is automatically added to your e-mail.
"We never mention the word Internet, browser, mobile multimedia--
those are all techie words," says Takeshi Natsuno, a DoCoMo executive
director. "We just say 'Look, you can transfer money, check a dictionary,
do this, enjoy that.' "
Users pay as little as 99 cents a month to visit 650 official Web
sites--DoCoMo gets a 9% cut--but also have access to 23,000 free sites.
All charges are then tallied on a single monthly phone bill, another
innovation.
DoCoMo also has broken new ground with its corporate culture. People
join mid-career and leave for other ventures, virtually unheard of at
most Japanese companies. And forceful personalities are welcome.
Keiichi Enoki, the project's managing director, was pulled from
relative obscurity at a company office in Tochigi prefecture for his
strong and unconventional views. A longtime NTT engineer, he had always
taken a keen interest in marketing, his wife's shopping preferences and
his kids' video game crazes. These proved invaluable in shaping i-mode.
Enoki in turn sought out "strange or unique people," recruiting
Matsunaga from her job as a magazine editor. Although self-avowedly
tech-challenged, Matsunaga quickly revealed her keen understanding of
popular culture. She in turn lured Natsuno away from his own start-up.
The seven-member executive team, which she calls "the seven samurai"
for their widely disparate skills, was given planning independence and a
"remote island" office away from the rest of the company. Initially it
was so cavernous that members rode bikes inside.
The outspoken Matsunaga quickly went to work visiting authors,
directors, media types and marketing experts. Along the way, she also
persuaded Enoki to spend nearly $100,000 on a special room for
brainstorming dubbed Club Mari with leather couches, a karaoke set,
living room furniture and a huge beer and wine fridge.
Told by engineers the screen on the i-mode handset had to be small,
she browbeat them into enlarging it to fit a monthly calendar. As
executives fretted over revenue targets, she fought doggedly to keep
rates cheap. And as the launch approached, she had it out with DoCoMo's
public relations department, which kept removing language with any
marketing flair. "I felt like I was visiting a government office," she
recalls.
Matsunaga's friends predicted she wouldn't last six months. But
Enoki's support helped her, Natsuno and other team members win many key
battles. And her tech ignorance, she says, ultimately allowed her to stay
focused on what ordinary consumers wanted in an Internet mobile phone.
DoCoMo also is playing a far more savvy game than Japanese
multinationals or parent NTT ever did in the past. In a break with
decades of de facto "buy Japanese" policies across the corporate
landscape that helped spread the Japan Inc. moniker, DoCoMo has in
general embraced open standards, foreign cooperation and overseas
equipment makers, forging links with Sun Microsystems, Nokia, Ericcson
and Microsoft.
"This time they've been a whole lot more open about letting in
foreign players," says Eric A. Noordin, vice president at Bain & Co.
Japan. "They're making an honest attempt to make this the best of the
best."
With its domestic position increasingly secure, DoCoMo is setting
its sights on the brass telephone ring: global primacy. This next step
promises enormous rewards. But it also involves tremendous risks, as the
company ventures from Japan's comfortable shores into the cutthroat
global market.
Faced with this uncertainty, DoCoMo is moving cautiously--although
its greatest risk ultimately may be its reluctance to take more risk in
such a fast-paced, winner-take-most industry.
The rather enviable problem for DoCoMo is that it's rapidly becoming
a victim of its own success. Most Japanese will own cell phones within a
few years, clogging DoCoMo's spectrum, saturating the market and capping
company growth.
So it is building a global presence, hoping to do better abroad than
other Japanese service companies.
It boasts a strong technological arsenal. In the anticipated
industry move from second-generation to so-called 3G (for third-
generation) cellular service--which promises video streaming, music
downloads and a 40-fold boost in capacity--DoCoMo's expected launch in
May will be up to two years ahead of the rest of the world.
With i-mode, it's had an easy, reliable 2G Internet connection in
place since February 1999 even as its European cousins struggle with
delayed roll-outs, cumbersome systems, limited content and technical
glitches.
"In Europe, the market is mostly driven by voice service," says Kate
Lye, analyst with Warburg Dillon Read. "Not many are doing mobile
Internet."
The U.S., meanwhile, isn't even in the running, frustrated by
standards battles among equipment makers and other internal problems.
With this impressive head start, DoCoMo's challenge is to ensure
that other parts of the world follow its technical lead. A slam-dunk? Not
necessarily.
Although more than 500 telephone companies in more than 100
countries are in general agreement with DoCoMo on a new 3G Europe-based
standard, DoCoMo risks getting too far ahead only to see the pack move in
another direction.
In response, DoCoMo in recent months has gone on a shopping spree,
spending more than $6 billion on 15% to 20% stakes in mobile-phone
operators in Hong Kong, Britain and the Netherlands. It's also looking in
the U.S. and Asia.
"We've tried to plant some seeds in virgin areas," says Kiyoyuki
Tsujimura, DoCoMo's global strategist.
Critics say this strategy is too timid, that it ties up billions of
dollars without giving the company control. And that's not the only
question about DoCoMo.
It also is burdened by the NTT connection. For example, that
prohibits it from floating shares on the New York Stock Exchange or using
its stock to buy into other companies, forcing it instead to pay cash.
The NTT name also carries political baggage, as seen recently when
sister company NTT Communications attracted an FBI probe while trying to
buy a U.S. firm. Furthermore, many countries limit how large a stake
foreign-controlled companies can buy.
More fundamentally, for all of DoCoMo's innovations, some still
believe there's less here than meets the eye. Decisions are still made by
committee, it's more bureaucratic than many high-tech counterparts
overseas, and its unwillingness to offer stock options raises doubts over
whether it can keep talented people.
"Growth is the perfect prescription for every pain, so right now
everything looks good," says Susumu Tsubaki, project manager with Boston
Consulting Group. "But after the market hits saturation, these could
become a bigger problem."
DoCoMo President and Chief Executive Keiji Tachikawa doesn't see a
problem. He believes management by consensus is still a good way to do
things and says being part of the NTT group still has its advantages. It
remains important, however, to stay disciplined and avoid becoming
arrogant, he adds.
For the time being, however, none of that matters to the likes of
Masami Tanaka, a 23-year-old college student who uses his i-mode phone to
check sports scores at least five times a day. And with graduation on the
horizon, he's starting to check some of the job-recruitment sites.
"I can't imagine life without it now," he says. "It's almost like
your lungs or your heart."
-------
WAP may pose the first real threat to the freewheeling internet
By Clay Shirky
WAP is in the air, both literally and figuratively. A mobile phone
consortium called Unwired Planet has been working on WAP (Wireless Access
Protocol) since May of 1995 in an effort to establish the foundation for the
mobile phone's version of the Web. After several false starts, that work
seems to be bearing fruit this year: Nokia was caught by surprise at the
demand for its first WAP-enabled phone, Ericsson is right behind with its
model, and analysts are predicting that by 2002, more people will access the
internet through mobile phones than through PCs. However, we've got to be
careful when we tout WAP as the next major networking development after the
Web itself, because it differs in two crucial ways: the Web grew organically
(and non-commercially) in its first few years, and anyone could create or
view Web content without a license. WAP, by contrast, is being pushed
commercially from the jump, and it is fenced in by a remarkable array of
patents which will affect both producers and consumers of WAP content. These
differences put WAP's development on a collision course with the Web as it
exists today.
Even after years of commercial development, the Web we have is still
remarkably cross-platform, open to amateur content, unmanaged, and
unmanageable, and it's tempting to think that that's just what global
networks look like in the age of the internet. However, the Web is not just
the story of the internet, it's also a story of the computing ecology of the
1990's. The Web has grown up in an environment where hardware is radically
divorced from software: Anyone can install anything on their own PC with no
interference (or even knowledge) from the manufacturer. The ISP business
operates with a total separation of content and delivery: Internet access is
charged by the month, not by the download. And most important of all, the
critical pair of protocols -- http and HTML -- were allowed to spread
unhampered by intellectual property laws. The separation of these layers
meant that ISPs didn't have to co-ordinate with browser engineers, who
didn't have to co-ordinate with site designers, who didn't have to
co-ordinate with hardware manufacturers, and this freedom to innovate one
layer at a time has been part and parcel of the Web's remarkable growth.
None of those things are true with WAP. The integration of WAP software with
the telephone hardware is far tighter than it was on the PC. The mobile
phone business is predicated on charging either per minute or per byte,
making it much easier to charge directly for content. Most importantly,
WAP's patents have been designed from the beginning to prevent anyone from
creating a way to get content onto mobile phones without cutting the phone
companies themselves in on the action, as evidenced by Unwired Planets first
patent in 1995, the astonishingly broad "Method and architecture for an
interactive two-way data communication network." WAP, in other words, offers
a chance to rebuild the Web, without all that annoying freedom, and without
all that annoying competition.
Many industries have looked at the Web and thought that it was almost
perfect, with two exceptions -- they didn't own it, and it was too difficult
to stifle competition. Microsoft's first versions of MSN, Apple's e-world,
the pre-dot-com AOL, were all attempts to build a service which that grow
like the Web but let them charge consumers like pay-per-view TV. All such
attempts have failed so far, because wherever restrictions of either content
creators or users were put in place, growth faltered in favor of the freer
medium. With WAP, however, we are seeing our first attempt at a walled
garden where there is no competition within a "freer" medium -- the Unwired
Planet patents cover every mobile device ever made, which may give them the
leverage to enforce its ideal of total commercial control of mobile internet
access. If predictions of the protocol's growth, ubiquity, and hegemony are
correct, then WAP may pose the first real threat to the freewheeling
internet.
Clay Shirky is a contributing editor at FEED and Professor of Media Studies
at Hunter College.
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