Anne Nigten on Sun, 22 Apr 2001 13:28:07 +0200 (CEST)


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[Nettime-bold] Re: <nettime> Review of the CODE conference (Cambridge/UK,April 5-6, 2001)


Florian, thanks for your report
Below you’ll find some of my notes on CODE partly as a reaction on your posting, partly overlapping, and some other issues I think of importance to mention in this context.

Did it ever occur to you using Linux can be looked upon as a luxury?
A privilege to people being able to either work with the tools provided or with the knowledge / time to maintain and adjust their system. A luxury I really would like to be available for artists and which we publicize strongly in the V2 Lab. Let’s just be realistic since most artist do experience (so far) too many obstacles to work with Linux. In order to get more insight why this doesn’t happen I think it’s relevant to state that art practices like we’re involved, are using their system in two ways: 1. in a instrumental fashion, as a toolbox to create work and 2. to create / develop ‘code based’ art.
For sure these area’s are quite often overlapping or being mixed up, but using this distinction can provide us with more info. 
1.      Tools; the artists we’ve been working with can live without msword, or msexcell but are in need of tools for interactive pieces, they like to work with applications like Nato, video editing programs, Max, MMdirector etc. mostly these are not available in an open source variant or still in a beta phase.
2.      code based art work, this group of artist seems to have more insight in the technology and programming languages etc. This group could be looked upon as a mixture of artists and developers where several tasks are quite often united in one person. For these people Linux is much easier to handle, since they are less dependent on the tools provided, the code being produced is (part off) their art work, and the advantages of being able to adjust the os are obvious for code based art works.
Spending a lot of time to install and maintain your applications / machine is something most of us are used to by working with Windows or Mac for some decades, but this always requires a lot of motivation. This motivation to migrate to Linux is still lacking for the group of artists looking for tools to create their work. Until a certain extend we’re trying to supply them with some tools, but it really needs a lot more for migration. I hope this could be an interesting shift of paradigm in the Linux / open source / free software movement. So far the achievements have been impressive but mainly emphasizing development of an open reliable system and the struggle against Microsoft, which is why we have Linux today. Concerning software applications so far office related and some applications for stable media art have been developed and made available. In the V2 Lab and other art related institutes (like EncART) attempts have been made to contribute and to initiate new developments, but so far this has been quite isolated from the global open source / free software developers movement. There’s a lot of reasons I can list here why this is hard to achieve, but one I think of relevance to mention also occurred again during CODE.  Everybody seems to prefer to stay in their familiar environment, pleased by what they do and planning their own scenarios using good ideas from other sectors. This has been reflected in the free art license by Antoine Moreau, but also by the announcement of James
Boyle, who told us that a new series of licenses are being designed for different purposes for artists, scientists, researchers etc. … Although I understand the different needs arise from different disciplines I think we have to be aware not to exclude the opportunity open source / free software could provide us when it comes to interdisciplinary collaboration…. After CODE I’m cooking up some ideas to bring development and scenarios together (European, international). These kind of postings / discussions could bring us some more ideas which direction it could go..

ANne
(my occupations: media artist, using tools, manager V2 Lab, content manager encart, technician)
www.v2.nl
www.encart.org

ps antoine i just saw your email coming in: reaction is not yet included
 
 



At 15:19 13-4-01 +0200, you wrote:
(The following review was commissed by MUTE and will appear in the
forthcoming MUTE issue, see <http://www.metamute.com>. Josephine Berry has
my cordial thanks for editing the text into proper English. The MUTE
people were so kind to let me speak about literature and systems theory on
a panel with Robert Coover and Jeff Noon at Tate Modern. See
<http://www.metamute.com/events/mutetate08042001.htm> for the details.
-FC)



CODE: Chances and Obstacles in the Digital Ecology


The recent Cambridge conference CODE amounted to more than a
straightforward expansion of its acronym into - in computereze - its
executable "Collaboration and Ownership in the Digital Economy". It
actually got some of its participants collaborating. The most interesting
idea regarding collaboration came as an off-the-cuff remark from James
Boyle, professor of law at Duke University, who compared the recent
interest in open digital code to environmentalism. The first environmental
activists were scattered and without mutual ties, Boyle said, because the
notion of 'the environment' did not yet exist. It had to be invented
before it could be defended.

After two packed days of presentations, it could well be that the virus
will spread and make artists, activists and scholars in digital culture
associate 'IP' with 'Intellectual Property' rather than 'Internet
Protocol', whether they like it or not. Unlike many Free Software/Open
Source events with their occasional glimpses at the cultural implications
of open code, the CODE programme covered the free availability and
proprietary closure of information in the most general terms setting it
into a broad disciplinary framework which included law, literature, music,
anthropology, astronomy and genetics. Free Software has historically
taught people that even digitised images and sounds run on code. But that
this code is speech which can be locked into proprietary schemes such as
patents and shrinkwrap licenses, thereby decreasing freedom of expression,
is perhaps only beginning to dawn on people. John Naughton, moderator of
the panel on "The Future of Knowledge", illustrated this situation by
describing how, in the US at least, it is illegal to wear T-Shirts or
recite haikus containing the few sourcecode words of DeCSS, a program
which breaks the cryptography scheme of DVD movies.

There is little awareness that any piece of digital data, whether an audio
CD, a video game or a computer operating systems is simply a number and
that every new copyrighted digital work reduces the amount of freely
available numbers. While digital data, just like any text, can be parsed
arbitrarily according to a language or data format (the four letters
g-i-f-t, for example, parse as a synonym for 'present' in English, but as
'poison' in German), the copyrighting of digital data implies that there
is only one authoritative interpretation of signs. The zeros and ones of
Microsoft Word are legally considered a Windows program and thus subject
to Microsoft's licensing, although they could just as well be seen as a
piece of concrete poetry when displayed as alphanumeric code or as music
when burned onto an audio CD. The opposite is also true: no-one can rule
out that the text of, say, Shakespeare's Hamlet cannot be parsed and
compiled into a piece of software that infringes somebody's patents.

The legal experts speaking at CODE also explained the enormous expansion
in intellectual property rights in the last few years. While patents are
widely known to conflict with the freedom of research and even with the
freedom to write in programming languages, the conference nevertheless
extended its focus beyond this and made its participants aware of IP
rights as the negative subtext to what was once considered the promiscuous
textuality of the Internet. Still, it was surprising to see speakers with
very diverse academic and professional backgrounds position themselves so
unanimously against the current state of IP rights. In another informal
remark, Volker Grassmuck proposed that we refocus 'information ecology'
from software ergonomics to the politics of knowledge distribution. Does
digital code need its own Greenpeace and World Wildlife Fund?

The conference took its inspiration from Free Software, but didn't bother
going into basics and priming the participants on what Free Software and
Open Source technically are - which was both an advantage and a
disadvantage. General topics were advanced right from the first session
without first clarifying such important issues as the meaning of the
'free' in Free Software. GNU project founder Richard M. Stallman - who
usually explains this as 'free, as in speech' not ' free, as in beer' -
revealed his own questionable conceptions by proposing three different
copyleft schemes for what he categorised as 'functional works', 'opinion
pieces' and 'aesthetic works': as if these categories could be separated,
as if they weren't aspects of every artwork, and as if computer programs
didn't have their own politics and aesthetics (GNU Emacs could be analysed
in just the same way Matthew Fuller analysed the aesthetic ideology of
Microsoft Word.)  It was annoying to hear Stallman reduce the distribution
of digital art to 'bands' distributing their 'songs', and it was equally
annoying to hear Glyn Moody call Stallman the Beethoven, Linus Torvalds
the Mozart and Larry Wall - a self-acclaimed postmodernist and
experimental writer in his own right - the Schubert of programming.

To make matters worse, the artists who spoke on the second day of CODE
echoed these aesthetic conservatisms in perfect symmetry. Michael Century,
co-organiser of the conference and Stallman's respondent, unfortunately
didn't have enough time to speak about the notational complexity of modern
art in any detail. He was the only speaker to address this issue.
Otherwise, artists were happy to be 'artists', and programmers were happy
to be 'programmers'. Stallman's separation of the 'functional' and the
'aesthetic' was also implied in Antoine Moireau's Free Art License
<http://www.artlibre.org>, a copyleft for artworks which failed to
illuminate why artists shouldn't simply use the GNU copyleft proper. This
question is begged all the more since the license is based on the
assumption that the artwork in contrast to the codework is, quote,
'fixed'.  While Moireau's project was at least an honest reflection of
Free Software/Open Source, one couldn't help the impression that other
digital artists appropriated the term as a nebulous, buzzword-compatible
analogy.  While there are certainly good reasons for not releasing art as
Free Software, it still might be necessary to speak of digital art and
Free Software in a more practical way. Much if not most of digital art is
locked into proprietary formats like Macromedia Director, QuickTime and
RealVideo.  It is doomed to obscurity as soon as their respective
manufacturers discontinue the software.

On the other hand, the Free Software available obviously doesn't cut it
for many people, artists in particular. The absence of, for example,
desktop publishing software available for GNU/Linux is no coincidence
since the probability of finding programmers among graphic artists is much
lower than the probability of finding programmers among system operators.
This raises many issues for digital code in the commons, issues the
conference speakers seemed, however, to avoid on purpose. While most of
them pretended that it was no longer necessary to use proprietary
software, their computers still ran Windows or the Macintosh OS. It would
have been good to see such contradictions if not resolved then at least
reflected.

Code, Queens College, Cambridge, UK, April 5-6, 2001

Florian Cramer <cantsin@zedat.fu-berlin.de>
http://userpage.fu-berlin.de/~cantsin/

--
http://userpage.fu-berlin.de/~cantsin/
http://www.complit.fu-berlin.de/institut/lehrpersonal/cramer.html
GnuPG/PGP public key ID 3D0DACA2




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