david sinden on Mon, 27 Mar 2000 19:18:30 +0200 (CEST)

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[Nettime-bold] Re: <nettime> windows vs real

hi adam:

actually I think it's only the WMP audio codec that Real are supporting as
yet in their Real Jukebox player.

but personally I feel the major issue is to what extent Microsoft will try
to dominate web audio activity with a propriety format aimed at the broad
'music consumer' market.  this could mean that Windows Media servers become
the only option for anyone trying to reach mass audiences.  maybe not a
pleasant prospect for anyone who has been using free/relatively cheap Real,
Quicktime or mp3 servers up til now.  if anything this makes the codec ever
more important.

is an interesting editorial on the issue if you havn't seen it, in which
Joey Manley makes seem very salient speculations on the respective media
giant strategies for global domination of streaming.


At 11:38 +0100 27 03 00, adam hyde wrote:
>Has anyone seen the press release from Microsoft announcing that Real has
>licensed the Windows Media Codec? I think this spells the death of the
>RealServer, and the beginning of a new era where the Player now becomes
>more important than the codec.
>Its at:
>copied here:
>REDMOND, Wash., Mar. 14, 2000 -- Recent industry announcements --
>including today's announcement that RealNetworks, Inc. has licensed
>Windows Media technology -- show that Windows Media is taking major steps
>toward becoming the industry's universal format for digital media. In
>addition to RealNetworks, Liquid Audio, Yahoo!, AOL, and dozens of other
>key companies now support Windows Media, opening the door to the first
>common, open and secure digital media format for major portable digital
>music devices, digital media players, jukeboxes and content providers.
>This industry momentum is underscored by Media Metrix' SoftUsage Report,
>which shows that the Windows Media Player was used more than any other
>multimedia player among U.S. PC households in December 1999. Adoption of
>Windows Media Format has grown dramatically in recent months, winning
>support from top record labels, makers of leading portable music devices
>and digital media players, and large corporations such as Hewlett-Packard
>Co., Aetna and SAS.
>"Windows Media is simplifying the delivery of digital media for content
>providers and driving competition in the industry to deliver more and
>better products," said Will Poole, general manager of the Digital Media
>Division, Microsoft. "As a result, Windows Media is making it easy for
>consumers to enjoy their favorite digital music and video in any
>application and on any device."
>Microsoft openly licenses the Windows Media Format, which has been
>incorporated into the major digital media players including Sonic Foundry
>Siren, AOL Winamp, Lycos Sonique, MusicMatch Jukebox, Midisoftís Internet
>Media Player, iCast iCaster, and Microsoftís own Windows Media Player.
>Licensing the Windows Media SDK allows companies like RealNetworks to add
>Windows Media playback and encoding abilities to their applications. By
>eliminating the constraints of multiple formats and incompatible players,
>Windows Media will give consumers the ability to listen to their music
>regardless of the device or player on which it is played.
>Until now, music labels and artists have had to deploy multiple formats
>across multiple servers to offer consumers a broad range of content. The
>adoption of a single format that works with a variety of digital media
>players and portable music devices greatly reduces infrastructure and
>production costs associated with offering multiple formats. Content owners
>get the benefit of Windows Mediaís built-in digital rights management
>technology, making it a perfect choice for content owners who want to
>protect their music from illegal distribution on the Internet.
>"By supporting the high-quality Windows Media Format and DRM technology,
>Liquid Audio is providing customers with increased flexibility and choice
>for digital music distribution," said Gerry Kearby, CEO of Liquid Audio.
>Microsoftís Digital Media Division provides Windows Media digital audio
>and video technology for personal computers and consumer electronics
>devices. The Digital Media Division focuses on four areas: Broadband
>Internet, Digital Music, Consumer Electronics and Business and Solutions.

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