Alan Sondheim on Fri, 30 Jan 2015 20:36:37 +0100 (CET)


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<nettime-ann> FEBRUARY 6 AT 7PM IN GRANOFF CENTER - ALAN SONDHEIM ARTIST TALK


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My Presentation at Brown, Friday Feb. 6th:

TWO ANNOUNCEMENTS ONE EVENT:

Broken World, Steerage

thinking through blankness, terror, and broken worlds

There is material from distorted motion capture employed in virtual worlds;
considerations of terror and genocide in terms of anguish and the unutterable;
phenomenology of blizzards and whiteout; revrev ? live reverse reverberation or
anticipatory music; and practical-theoretical issues of gamespace/edgespace.

Join Alan Sondheim for a talk and presentation at 7pm on Friday, February 6 in
Englander Studio, Granoff Center at Brown University. This event is free and
open to the public.

Screen Shot 2015-01-29 at 10.39.30 AM

Alan Sondheim is a cross-disciplinary artist, writer, and theorist. He recently
completed a successful residency at Eyebeam Art + Technology Center in New York;
while there he worked with a number of collaborators on performances and sound
pieces dealing with pain and annihilation. He also created a series of texts and 3d printing models of ?dead or wounded avatars.? He recently completed a residency
at Nova Scotia College of Art and Design and in 2011-2012 was a resident at
Eyebeam Art and Technology in New York. In 2012 he had a book published through
West Virginia University Press, Writing Under, and last year he released two cds
of experimental improvisation. - See his blog:

http://www.alansondheim.org/

He lives with his partner and co-worker, Azure Carter in Providence, RI.

======================

Talk at Brown University, Friday February 6

http://www.alansondheim.org/annihilation4.jpg

http://www.alansondheim.org/granoff.rtf (rough outine)

Please see the granoff.rtf

I've been working in a variety of media, from virtual worlds through the Cave through music improvisation, etc. I'll present materials from all of this, within a framework of thinking through blankness, terror, and broken worlds. There is material from distorted motion capture employed in virtual worlds; considerations of terror and genocide in terms of anguish and the unutterable; phenomenology of blizzards and whiteout; revrev - live reverse reverberation or anticipatory music; and practical-theoretical issues of gamespace/edgespace.

I'll go for as long as people are interested.

===

Brown University, Granoff Center, Friday, February 6, 7 p.m.
Englander Studio, Room N420
154 Angell Street, Providence, RI



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