Andreas Broeckmann on Thu, 10 Feb 2011 19:40:32 +0100 (CET)

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<nettime-ann> Call - ACE 2011: 8th Advances in Computer Entertainment Technology Conference

ACE 2011: 8th Advances in Computer Entertainment Technology Conference

Lisbon, Portugal 8-11 November, 2011


As it reaches it's 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment including:

Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Entertainment Design Theory
Experience Design
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts

To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

- Papers
- Posters
- Creative Showcase and Interactive Art
- Workshops
- Panels & Tutorials
- Game Competition

Authors of selected papers will be asked to extend their submission for a Journal Publication in a Special Issue of ACM Computers in Entertainment.

=================================================================Important dates

Deadline for Paper submission: June 1, 2011
Deadlines for Posters, Creative Showcase, Interactive Art, Workshops, Panels, Tutorials, and Game Competition will be announced soon.

Conference: November 8-11, 2011

Organization Committee

General Chairs
Teresa Romão - FCT/UNL, Portugal
Nuno Correia - FCT/UNL, Portugal
Masahiko Inami - Keio University, Japan

Program Chairs
Hirokasu Kato - Nara Institute of Science and Technology, Japan
Rui Prada - Instituto Superior Técnico and INESC-ID, Portugal
Tsutomu Terada - Kobe University, Japan

ACE Steering Committee
Adrian David Cheok - Keio University, Japan & NUS, Singapore
Hiroshi Ishii - MIT Media Lab, USA
Hirokazu Kato - Nara Institute of Science and Technology, Japan

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