7061 on Mon, 22 Oct 2001 07:48:38 +0200 (CEST)


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<nettime> sound (self, CHAN_VOICE, "soldier/idle.wav", 1, ATTN_IDLE); walkmonster_start ();


--============_36724==_ma============
Content-Type: text/plain; charset="us-ascii"


$cd ug/models/soldier3
$origin 0 -6 24
$base base
$skin skin

$frame soldierc
$frame soldierd

/*
 
*/

void() army_fire;

void()	army_stand1	=[	$soldierc,	army_stand2	]
{ai_stand();};
void()	army_stand2	=[	$soldierc,	army_stand3	]
{ai_stand();};
void()	army_stand3	=[	$soldierc,	army_stand4	]
{ai_stand();};
void()	army_stand4	=[	$soldierc,	army_stand5	]
{ai_stand();};
void()	army_stand5	=[	$soldierc,	army_stand6	]
{ai_stand();};
void()	army_stand6	=[	$soldierc,	army_stand7	]
{ai_stand();};
void()	army_stand7	=[	$soldierc,	army_stand8	]
{ai_stand();};
void()	army_stand8	=[	$soldierc,	army_stand1	]
{ai_stand();};

void()	army_walk1	=[	$soldierc,	army_walk2	] {
if (random() < 0.2)
	sound (self, CHAN_VOICE, "soldier/idle.wav", 1, ATTN_IDLE);
ai_walk(1);};
void()	army_walk2	=[	$soldierc,	army_walk3	]
{ai_walk(1);};
void()	army_walk3	=[	$soldierc,	army_walk4	]
{ai_walk(1);};
void()	army_walk4	=[	$soldierc,	army_walk5	]
{ai_walk(1);};
void()	army_walk5	=[	$soldierc,	army_walk6	]
{ai_walk(2);};
void()	army_walk6	=[	$soldierc,	army_walk7	]
{ai_walk(3);};
void()	army_walk7	=[	$soldierc,	army_walk8	]
{ai_walk(4);};
void()	army_walk8	=[	$soldierc,	army_walk9	]
{ai_walk(4);};
void()	army_walk9	=[	$soldierc,	army_walk10	]
{ai_walk(2);};
void()	army_walk10	=[	$soldierc,	army_walk11	]
{ai_walk(2);};
void()	army_walk11	=[	$soldierc,	army_walk12	]
{ai_walk(2);};
void()	army_walk12	=[	$soldierc,	army_walk13	]
{ai_walk(1);};
void()	army_walk13	=[	$soldierc,	army_walk14	]
{ai_walk(0);};
void()	army_walk14	=[	$soldierc,	army_walk15	]
{ai_walk(1);};
void()	army_walk15	=[	$soldierc,	army_walk16	]
{ai_walk(1);};
void()	army_walk16	=[	$soldierc,	army_walk17	]
{ai_walk(1);};
void()	army_walk17	=[	$soldierc,	army_walk18	]
{ai_walk(3);};
void()	army_walk18	=[	$soldierc,	army_walk19	]
{ai_walk(3);};
void()	army_walk19	=[	$soldierc,	army_walk20	]
{ai_walk(3);};
void()	army_walk20	=[	$soldierc,	army_walk21	]
{ai_walk(3);};
void()	army_walk21	=[	$soldierc,	army_walk22	]
{ai_walk(2);};
void()	army_walk22	=[	$soldierc,	army_walk23	]
{ai_walk(1);};
void()	army_walk23	=[	$soldierc,	army_walk24	]
{ai_walk(1);};
void()	army_walk24	=[	$soldierc,	army_walk1	]
{ai_walk(1);};

void()	army_run1	=[	$soldierc,		army_run2	] {
if (random() < 0.2)
	sound (self, CHAN_VOICE, "soldier/idle.wav", 1, ATTN_IDLE);
ai_run(11);};
void()	army_run2	=[	$soldierc,		army_run3	]
{ai_run(15);};
void()	army_run3	=[	$soldierc,		army_run4	]
{ai_run(10);};
void()	army_run4	=[	$soldierc,		army_run5	]
{ai_run(10);};
void()	army_run5	=[	$soldierc,		army_run6	]
{ai_run(8);};
void()	army_run6	=[	$soldierc,		army_run7	]
{ai_run(15);};
void()	army_run7	=[	$soldierc,		army_run8	]
{ai_run(10);};
void()	army_run8	=[	$soldierc,		army_run1	]
{ai_run(8);};

void()	army_atk1	=[	$soldierc,	army_atk2	] {ai_face();};
void()	army_atk2	=[	$soldierc,	army_atk3	] {ai_face();};
void()	army_atk3	=[	$soldierc,	army_atk4	] {ai_face();};
void()	army_atk4	=[	$soldierc,	army_atk5	] {ai_face();};
void()	army_atk5	=[	$soldierc,	army_atk6	]
{ai_face();army_fire();

};
void()	army_atk6	=[	$soldierc,	army_atk7	] {ai_face();};
void()	army_atk7	=[	$soldierc,	army_atk8	]
{ai_face();SUB_CheckRefire (army_atk1);};
void()	army_atk8	=[	$soldierc,	army_atk9	] {ai_face();};
void()	army_atk9	=[	$soldierc,	army_run1	] {ai_face();};


void()	army_pain1	=[	$soldierc,		army_pain2	] {};
void()	army_pain2	=[	$soldierc,		army_pain3	] {};
void()	army_pain3	=[	$soldierc,		army_pain4	] {};
void()	army_pain4	=[	$soldierc,		army_pain5	] {};
void()	army_pain5	=[	$soldierc,		army_pain6	] {};
void()	army_pain6	=[	$soldierc,		army_run1	]
{ai_pain(1);};

void()	army_painb1	=[	$soldierc,	army_painb2	] {};
void()	army_painb2	=[	$soldierc,	army_painb3	]
{ai_painforward(13);};
void()	army_painb3	=[	$soldierc,	army_painb4	]
{ai_painforward(9);};
void()	army_painb4	=[	$soldierc,	army_painb5	] {};
void()	army_painb5	=[	$soldierc,	army_painb6	] {};
void()	army_painb6	=[	$soldierc,	army_painb7	] {};
void()	army_painb7	=[	$soldierc,	army_painb8	] {};
void()	army_painb8	=[	$soldierc,	army_painb9	] {};
void()	army_painb9	=[	$soldierc,	army_painb10] {};
void()	army_painb10=[	$soldierc,	army_painb11] {};
void()	army_painb11=[	$soldierc,	army_painb12] {};
void()	army_painb12=[	$soldierc,	army_painb13] {ai_pain(2);};
void()	army_painb13=[	$soldierc,	army_painb14] {};
void()	army_painb14=[	$soldierc,	army_run1	] {};

void()	army_painc1	=[	$soldierc,	army_painc2	] {};
void()	army_painc2	=[	$soldierc,	army_painc3	]
{ai_pain(1);};
void()	army_painc3	=[	$soldierc,	army_painc4	] {};
void()	army_painc4	=[	$soldierc,	army_painc5	] {};
void()	army_painc5	=[	$soldierc,	army_painc6	]
{ai_painforward(1);};
void()	army_painc6	=[	$soldierc,	army_painc7	]
{ai_painforward(1);};
void()	army_painc7	=[	$soldierc,	army_painc8	] {};
void()	army_painc8	=[	$soldierc,	army_painc9	]
{ai_pain(1);};
void()	army_painc9	=[	$soldierc,	army_painc10]
{ai_painforward(4);};
void()	army_painc10=[	$soldierc,	army_painc11] {ai_painforward(3);};
void()	army_painc11=[	$soldierc,	army_painc12] {ai_painforward(6);};
void()	army_painc12=[	$soldierc,	army_painc13] {ai_painforward(8);};
void()	army_painc13=[	$soldierc,	army_run1] {};

void(entity attacker, float damage)	army_pain =
{
	local float r;

	if (self.pain_finished > time)
		return;

	r = random();

	if (r < 0.2)
	{
		self.pain_finished = time + 0.6;
		army_pain1 ();
		sound (self, CHAN_VOICE, "soldier/pain1.wav", 1, ATTN_NORM);
	}
	else if (r < 0.6)
	{
		self.pain_finished = time + 1.1;
		army_painb1 ();
		sound (self, CHAN_VOICE, "soldier/pain2.wav", 1, ATTN_NORM);
	}
	else
	{
		self.pain_finished = time + 1.1;
		army_painc1 ();
		sound (self, CHAN_VOICE, "soldier/pain2.wav", 1, ATTN_NORM);
	}
};


void() army_fire =
{
	local	vector	dir;
	local	entity	en;

	ai_face();

	sound (self, CHAN_WEAPON, "soldier/sattck1.wav", 1, ATTN_NORM);

// dodging player
	en = self.enemy;

	dir = en.origin - en.velocity*0.2;
	dir = normalize (dir - self.origin);

	FireBullets (4, dir, '0.1 0.1 0');
};



void()	army_die1	=[	$soldierd,	army_die2	] {};
void()	army_die2	=[	$soldierd,	army_die3	] {};
void()	army_die3	=[	$soldierd,	army_die4	]
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();};
void()	army_die4	=[	$soldierd,	army_die5	] {};
void()	army_die5	=[	$soldierd,	army_die6	] {};
void()	army_die6	=[	$soldierd,	army_die7	] {};
void()	army_die7	=[	$soldierd,	army_die8	] {};
void()	army_die8	=[	$soldierd,	army_die9	] {};
void()	army_die9	=[	$soldierd,	army_die10	] {};
void()	army_die10	=[	$soldierd,	army_die10	] {};

void()	army_cdie1	=[	$soldierd,	army_cdie2	] {};
void()	army_cdie2	=[	$soldierd,	army_cdie3	]
{ai_back(5);};
void()	army_cdie3	=[	$soldierd,	army_cdie4	]
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();ai_back(4);};
void()	army_cdie4	=[	$soldierd,	army_cdie5	]
{ai_back(13);};
void()	army_cdie5	=[	$soldierd,	army_cdie6	]
{ai_back(3);};
void()	army_cdie6	=[	$soldierd,	army_cdie7	]
{ai_back(4);};
void()	army_cdie7	=[	$soldierd,	army_cdie8	] {};
void()	army_cdie8	=[	$soldierd,	army_cdie9	] {};
void()	army_cdie9	=[	$soldierd,	army_cdie10	] {};
void()	army_cdie10	=[	$soldierd,	army_cdie11	] {};
void()	army_cdie11	=[	$soldierd,	army_cdie11	] {};


void() army_die =
{
// check for gib
	if (self.health < -35)
	{
		sound (self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NORM);
		ThrowHead ("progs/h_guard.mdl", self.health);
		ThrowGib ("progs/gib1.mdl", self.health);
		ThrowGib ("progs/gib2.mdl", self.health);
		ThrowGib ("progs/gib3.mdl", self.health);
		return;
	}

// regular death
	sound (self, CHAN_VOICE, "soldier/death1.wav", 1, ATTN_NORM);
	if (random() < 0.5)
		army_die1 ();
	else
		army_cdie1 ();
};


/*UG monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush
*/
void() monster_army =
{
	if (deathmatch)
	{
		remove(self);
		return;
	}
	precache_model ("progs/soldier.mdl");
	precache_model ("progs/h_guard.mdl");
	precache_model ("progs/gib1.mdl");
	precache_model ("progs/gib2.mdl");
	precache_model ("progs/gib3.mdl");

	precache_sound ("soldier/death1.wav");
	precache_sound ("soldier/idle.wav");
	precache_sound ("soldier/pain1.wav");
	precache_sound ("soldier/pain2.wav");
	precache_sound ("soldier/sattck1.wav");
	precache_sound ("soldier/sight1.wav");

	precache_sound ("player/udeath.wav");		// gib death


	self.solid = SOLID_SLIDEBOX;
	self.movetype = MOVETYPE_STEP;

	setmodel (self, "progs/soldier.mdl");

	setsize (self, '-16 -16 -24', '16 16 40');
	self.health = 30;

	self.th_stand = army_stand1;
	self.th_walk = army_walk1;
	self.th_run = army_run1;
	self.th_missile = army_atk1;
	self.th_pain = army_pain;
	self.th_die = army_die;

	walkmonster_start ();
};














































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Content-Type: text/html; charset="us-ascii"

<!doctype html public "-//W3C//DTD W3 HTML//EN">
<html><head><style type="text/css"><!--
blockquote, dl, ul, ol, li { margin-top: 0 ; margin-bottom: 0 }
 --></style><title>sound (self, CHAN_VOICE,
&quot;soldier/idle.wav&quot;, 1, ATTN_I</title></head><body>
<div><font face="Geneva" size="-1" color="#000000"><br>
$cd ug/models/soldier3<br>
$origin 0 -6 24<br>
$base base<x-tab>
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab><br>
$skin skin<br>
<br>
$frame soldierc<br>
$frame soldierd<br>
<br>
/*<br>
&nbsp;<br>
*/<br>
<br>
void() army_fire;<br>
<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;
</x-tab>army_stand1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
void()<x-tab>&nbsp;
</x-tab>army_stand8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_stand1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_stand();};<br>
<br>
void()<x-tab>&nbsp;
</x-tab>army_walk1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{<br>
if (random() &lt; 0.2)<br>
<x-tab>&nbsp; </x-tab>sound (self, CHAN_VOICE,
&quot;soldier/idle.wav&quot;, 1, ATTN_IDLE);<br>
ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(2);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(4);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(4);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(2);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk11<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(2);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk11<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk12<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(2);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk12<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk13<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk13<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk14<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(0);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk14<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk15<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk15<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk16<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk16<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk17<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk17<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk18<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk18<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk19<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk19<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk20<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk20<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk21<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk21<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk22<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(2);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk22<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk23<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk23<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk24<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_walk24<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_walk1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_walk(1);};<br>
<br>
void()<x-tab>&nbsp;
</x-tab>army_run1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {<br>
if (random() &lt; 0.2)<br>
<x-tab>&nbsp; </x-tab>sound (self, CHAN_VOICE,
&quot;soldier/idle.wav&quot;, 1, ATTN_IDLE);<br>
ai_run(11);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(15);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(10);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(10);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(8);};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_run6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(15);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(10);};<br>
void()<x-tab>&nbsp;
</x-tab>army_run8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_run(8);};<br>
<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();army_fire();<br>
<br>
};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();SUB_CheckRefire (army_atk1);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_atk9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_atk9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_face();};<br>
<br>
<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_pain1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {ai_pain(1);};<br>
<br>
void()<x-tab>&nbsp;
</x-tab>army_painb1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_painforward(13);};<br>
void()<x-tab>&nbsp;
</x-tab>army_painb3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_painforward(9);};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_painb4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};</font></div>
<div><font face="Geneva" size="-1"
color="#000000">void()<x-tab>&nbsp;
</x-tab>army_painb7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb10] {};<br>
void()<x-tab> </x-tab>army_painb10=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb11] {};<br>
void()<x-tab> </x-tab>army_painb11=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb12] {};<br>
void()<x-tab> </x-tab>army_painb12=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb13] {ai_pain(2);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb13=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb14] {};<br>
void()<x-tab> </x-tab>army_painb14=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_pain(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_painc3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_painforward(1);};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_painc6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_painforward(1);};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_painc7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_pain(1);};<br>
void()<x-tab>&nbsp;
</x-tab>army_painc9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc10] {ai_painforward(4);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc10=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc11] {ai_painforward(3);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc11=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc12] {ai_painforward(6);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc12=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc13] {ai_painforward(8);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc13=[<x-tab>&nbsp;
</x-tab>$soldierc,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_run1] {};<br>
<br>
void(entity attacker, float
damage)<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>army_pain
=<br>
{<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>local float r;<br>
<x-tab>&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>if
(self.pain_finished &gt; time)<br>
<x-tab>&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>return;<br>
<br>
<x-tab> </x-tab>r = random();<br>
<br>
<x-tab>&nbsp;&nbsp; </x-tab>if (r &lt; 0.2)<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>{<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>self.pain_finished = time + 0.6;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_pain1 ();<br>
<x-tab>&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>sound (self, CHAN_VOICE, &quot;soldier/pain1.wav&quot;, 1,
ATTN_NORM);<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>}<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>else if (r &lt;
0.6)<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>{<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>self.pain_finished = time + 1.1;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painb1 ();<br>
<x-tab> </x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>sound (self, CHAN_VOICE, &quot;soldier/pain2.wav&quot;, 1,
ATTN_NORM);<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>}<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>else<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>{<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>self.pain_finished = time + 1.1;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_painc1 ();<br>
<x-tab> </x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>sound (self, CHAN_VOICE, &quot;soldier/pain2.wav&quot;, 1,
ATTN_NORM);<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>}<br>
};<br>
<br>
<br>
void() army_fire =<br>
{<br>
<x-tab>&nbsp; </x-tab>local<x-tab>&nbsp;&nbsp;
</x-tab>vector<x-tab>&nbsp; </x-tab>dir;<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>local<x-tab>&nbsp;&nbsp;
</x-tab>entity<x-tab>&nbsp; </x-tab>en;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>ai_face();<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>sound
(self, CHAN_WEAPON, &quot;soldier/sattck1.wav&quot;, 1,
ATTN_NORM);<x-tab> </x-tab><br>
<br>
// dodging player<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>en =
self.enemy;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>dir =
en.origin - en.velocity*0.2;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>dir = normalize (dir -
self.origin);<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>FireBullets
(4, dir, '0.1 0.1 0');<br>
};<br>
<br>
<br>
<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>]<br>
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();};<br>
void()<x-tab>&nbsp;&nbsp;
</x-tab>army_die4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie1<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie2<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_back(5);};<br>
void()<x-tab>&nbsp;
</x-tab>army_cdie3<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]<br>
{self.solid = SOLID_NOT;self.ammo_shells =
5;DropBackpack();ai_back(4);};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie4<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_back(13);};<br>
void()<x-tab> </x-tab>army_cdie5<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_back(3);};<br>
void()<x-tab>&nbsp;
</x-tab>army_cdie6<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{ai_back(4);};<br>
void()<x-tab>&nbsp;
</x-tab>army_cdie7<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie8<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>]
{};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie9<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie10<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie11<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
void()<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie11<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>=[<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>$soldierd,<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie11<x-tab>&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>] {};<br>
<br>
<br>
void() army_die =<br>
{<br>
// check for gib<br>
<x-tab> </x-tab>if (self.health &lt; -35)<br>
<x-tab>&nbsp; </x-tab>{<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>sound (self, CHAN_VOICE, &quot;player/udeath.wav&quot;, 1,
ATTN_NORM);<br>
<x-tab>&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>ThrowHead (&quot;progs/h_guard.mdl&quot;, self.health);<br>
<x-tab>&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>ThrowGib (&quot;progs/gib1.mdl&quot;, self.health);<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>ThrowGib (&quot;progs/gib2.mdl&quot;, self.health);<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>ThrowGib (&quot;progs/gib3.mdl&quot;, self.health);<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>return;<br>
<x-tab> </x-tab>}<br>
<br>
// regular death<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>sound (self,
CHAN_VOICE, &quot;soldier/death1.wav&quot;, 1, ATTN_NORM);<br>
<x-tab>&nbsp;&nbsp; </x-tab>if (random() &lt; 0.5)<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_die1 ();<br>
<x-tab>&nbsp;&nbsp; </x-tab>else<br>
<x-tab>&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>army_cdie1 ();<br>
};<br>
<br>
<br>
/*UG monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush<br>
*/<br>
void() monster_army =<br>
{<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab><br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>if
(deathmatch)<br>
<x-tab> </x-tab>{<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>remove(self);<br>
<x-tab>&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>return;<br>
<x-tab> </x-tab>}<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>precache_model
(&quot;progs/soldier.mdl&quot;);<br>
<x-tab>&nbsp;&nbsp; </x-tab>precache_model
(&quot;progs/h_guard.mdl&quot;);<br>
<x-tab>&nbsp;&nbsp; </x-tab>precache_model
(&quot;progs/gib1.mdl&quot;);<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>precache_model
(&quot;progs/gib2.mdl&quot;);<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>precache_model
(&quot;progs/gib3.mdl&quot;);<br>
<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>precache_sound
(&quot;soldier/death1.wav&quot;);<br>
<x-tab>&nbsp; </x-tab>precache_sound
(&quot;soldier/idle.wav&quot;);</font></div>
<div><font face="Geneva" size="-1"
color="#000000"><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>precache_sound (&quot;soldier/pain1.wav&quot;);<br>
<x-tab>&nbsp;&nbsp; </x-tab>precache_sound
(&quot;soldier/pain2.wav&quot;);<br>
<x-tab>&nbsp;&nbsp; </x-tab>precache_sound
(&quot;soldier/sattck1.wav&quot;);<br>
<x-tab> </x-tab>precache_sound (&quot;soldier/sight1.wav&quot;);<br>
<br>
<x-tab>&nbsp; </x-tab>precache_sound
(&quot;player/udeath.wav&quot;);<x-tab>&nbsp;&nbsp;
</x-tab><x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>//
gib death<br>
<br>
<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>self.solid = SOLID_SLIDEBOX;<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>self.movetype = MOVETYPE_STEP;<br>
<br>
<x-tab>&nbsp; </x-tab>setmodel (self,
&quot;progs/soldier.mdl&quot;);<br>
<br>
<x-tab>&nbsp;&nbsp; </x-tab>setsize (self, '-16 -16 -24', '16 16
40');<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>self.health = 30;<br>
<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>self.th_stand =
army_stand1;<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>self.th_walk = army_walk1;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>self.th_run =
army_run1;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</x-tab>self.th_missile = army_atk1;<br>
<x-tab>&nbsp;&nbsp;&nbsp; </x-tab>self.th_pain = army_pain;<br>
<x-tab>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </x-tab>self.th_die =
army_die;<br>
<br>
<x-tab> </x-tab>walkmonster_start ();<br>
};</font></div>
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